public void glVertexAttrib3f (int indx, float x, float y, float z) { GL20.glVertexAttrib3f(indx, x, y, z); }
public void glVertexAttrib3f (int indx, float x, float y, float z) { GL20.glVertexAttrib3f(indx, x, y, z); }
public void glVertexAttrib3f (int indx, float x, float y, float z) { GL20.glVertexAttrib3f(indx, x, y, z); }
public void glVertexAttrib3f (int indx, float x, float y, float z) { GL20.glVertexAttrib3f(indx, x, y, z); }
public void glVertexAttrib3fv (int indx, FloatBuffer values) { GL20.glVertexAttrib3f(indx, values.get(), values.get(), values.get()); }
public void glVertexAttrib3fv (int indx, FloatBuffer values) { GL20.glVertexAttrib3f(indx, values.get(), values.get(), values.get()); }
public void glVertexAttrib3fv (int indx, FloatBuffer values) { GL20.glVertexAttrib3f(indx, values.get(), values.get(), values.get()); }
public void glVertexAttrib3fv (int indx, FloatBuffer values) { GL20.glVertexAttrib3f(indx, values.get(), values.get(), values.get()); }
@Override public void glVertexAttrib3f(int indx, float x, float y, float z) { GL20.glVertexAttrib3f(indx, x, y, z); }
@Override public void glVertexAttrib3f(int indx, float x, float y, float z) { GL20.glVertexAttrib3f(indx, x, y, z); }
public void glVertexAttrib3f (int indx, float x, float y, float z) { GL20.glVertexAttrib3f(indx, x, y, z); }
@Override public void glVertexAttrib3f(int indx, float x, float y, float z) { GL20.glVertexAttrib3f(indx, x, y, z); }
public void glVertexAttrib3f (int indx, float x, float y, float z) { GL20.glVertexAttrib3f(indx, x, y, z); }
@Override public void glVertexAttrib3f(int indx, float x, float y, float z) { GL20.glVertexAttrib3f(indx, x, y, z); }
@Override public void glVertexAttrib3fv(int indx, FloatBuffer values) { GL20.glVertexAttrib3f(indx, values.get(), values.get(), values.get()); }
@Override public void glVertexAttrib3fv(int indx, FloatBuffer values) { GL20.glVertexAttrib3f(indx, values.get(), values.get(), values.get()); }
@Override public void glVertexAttrib3fv(int indx, FloatBuffer values) { GL20.glVertexAttrib3f(indx, values.get(), values.get(), values.get()); }
@Override public void glVertexAttrib3fv(int indx, FloatBuffer values) { GL20.glVertexAttrib3f(indx, values.get(), values.get(), values.get()); }
public void glVertexAttrib3fv (int indx, FloatBuffer values) { GL20.glVertexAttrib3f(indx, values.get(), values.get(), values.get()); }
public void glVertexAttrib3fv (int indx, FloatBuffer values) { GL20.glVertexAttrib3f(indx, values.get(), values.get(), values.get()); }