public int glGetUniformLocation (int program, String name) { return GL20.glGetUniformLocation(program, name); }
public int glGetUniformLocation (int program, String name) { return GL20.glGetUniformLocation(program, name); }
public int glGetUniformLocation (int program, String name) { return GL20.glGetUniformLocation(program, name); }
public int glGetUniformLocation (int program, String name) { return GL20.glGetUniformLocation(program, name); }
public int glGetUniformLocation(int param1, String param2) { // NOTE: LWJGL requires null-terminated strings return GL20.glGetUniformLocation(param1, param2 + "\0"); }
@Override public int glGetUniformLocation(final int program, final String name) { // NOTE: LWJGL requires null-terminated strings return GL20.glGetUniformLocation(program, name + "\0"); }
private int getUniformLocation(int activeShaderProgramId, String desc) { UniformId id = new UniformId(activeShaderProgramId, desc); if (uniformLocationMap.containsKey(id)) { return uniformLocationMap.get(id); } int loc = GL20.glGetUniformLocation(activeShaderProgramId, desc); uniformLocationMap.put(id, loc); return loc; }
public void createUniform(String uniformName) throws Exception { int uniformLocation = glGetUniformLocation(programId, uniformName); if (uniformLocation < 0) { throw new Exception("Could not find uniform:" + uniformName); } uniforms.put(uniformName, uniformLocation); }
public void createUniform(String uniformName) throws Exception { int uniformLocation = glGetUniformLocation(programId, uniformName); if (uniformLocation < 0) { throw new Exception("Could not find uniform:" + uniformName); } uniforms.put(uniformName, uniformLocation); }
public void createUniform(String uniformName) throws Exception { int uniformLocation = glGetUniformLocation(programId, uniformName); if (uniformLocation < 0) { throw new Exception("Could not find uniform:" + uniformName); } uniforms.put(uniformName, uniformLocation); }
public void createUniform(String uniformName) throws Exception { int uniformLocation = glGetUniformLocation(programId, uniformName); if (uniformLocation < 0) { throw new Exception("Could not find uniform:" + uniformName); } uniforms.put(uniformName, uniformLocation); }
public void createUniform(String uniformName) throws Exception { int uniformLocation = glGetUniformLocation(programId, uniformName); if (uniformLocation < 0) { throw new Exception("Could not find uniform:" + uniformName); } uniforms.put(uniformName, uniformLocation); }
public void createUniform(String uniformName) throws Exception { int uniformLocation = glGetUniformLocation(programId, uniformName); if (uniformLocation < 0) { throw new Exception("Could not find uniform:" + uniformName); } uniforms.put(uniformName, uniformLocation); }
public void createUniform(String uniformName) throws Exception { int uniformLocation = glGetUniformLocation(programId, uniformName); if (uniformLocation < 0) { throw new Exception("Could not find uniform:" + uniformName); } uniforms.put(uniformName, uniformLocation); }
public void createUniform(String uniformName) throws Exception { int uniformLocation = glGetUniformLocation(programId, uniformName); if (uniformLocation < 0) { throw new Exception("Could not find uniform:" + uniformName); } uniforms.put(uniformName, uniformLocation); }
public void createUniform(String uniformName) throws Exception { int uniformLocation = glGetUniformLocation(programId, uniformName); if (uniformLocation < 0) { throw new Exception("Could not find uniform:" + uniformName); } uniforms.put(uniformName, uniformLocation); }
public void createUniform(String uniformName) throws Exception { int uniformLocation = glGetUniformLocation(programId, uniformName); if (uniformLocation < 0) { throw new Exception("Could not find uniform:" + uniformName); } uniforms.put(uniformName, uniformLocation); }
public void createUniform(String uniformName) throws Exception { int uniformLocation = glGetUniformLocation(programId, uniformName); if (uniformLocation < 0) { throw new Exception("Could not find uniform:" + uniformName); } uniforms.put(uniformName, uniformLocation); }
public void createUniform(String uniformName) throws Exception { int uniformLocation = glGetUniformLocation(programId, uniformName); if (uniformLocation < 0) { throw new Exception("Could not find uniform:" + uniformName); } uniforms.put(uniformName, uniformLocation); }
public void addUniform(String uniform) { int uniformLocation = glGetUniformLocation(program, uniform); if (uniformLocation == 0xFFFFFFFF) { System.err.println(this.getClass().getName() + " Error: Could not find uniform: " + uniform); new Exception().printStackTrace(); System.exit(1); } uniforms.put(uniform, uniformLocation); }