public void glAttachShader (int program, int shader) { GL20.glAttachShader(program, shader); }
public void glAttachShader (int program, int shader) { GL20.glAttachShader(program, shader); }
public void glAttachShader (int program, int shader) { GL20.glAttachShader(program, shader); }
public void glAttachShader (int program, int shader) { GL20.glAttachShader(program, shader); }
@Override public void glAttachShader(final int program, final int shader) { GL20.glAttachShader(program, shader); }
public void glAttachShader(int param1, int param2) { GL20.glAttachShader(param1, param2); }
int linkShaderProgram(int featureHash) { int shaderProgram = GL20.glCreateProgram(); GL20.glAttachShader(shaderProgram, disposalAction.fragmentPrograms.get(featureHash)); GL20.glAttachShader(shaderProgram, disposalAction.vertexPrograms.get(featureHash)); GL20.glLinkProgram(shaderProgram); GL20.glValidateProgram(shaderProgram); return shaderProgram; }
@Override public void glAttachShader(int program, int shader) { GL20.glAttachShader(program, shader); }
protected int createShader(String shaderCode, int shaderType) throws Exception { int shaderId = glCreateShader(shaderType); if (shaderId == 0) { throw new Exception("Error creating shader. Type: " + shaderType); } glShaderSource(shaderId, shaderCode); glCompileShader(shaderId); if (glGetShaderi(shaderId, GL_COMPILE_STATUS) == 0) { throw new Exception("Error compiling Shader code: " + glGetShaderInfoLog(shaderId, 1024)); } glAttachShader(programId, shaderId); return shaderId; }
protected int createShader(String shaderCode, int shaderType) throws Exception { int shaderId = glCreateShader(shaderType); if (shaderId == 0) { throw new Exception("Error creating shader. Type: " + shaderType); } glShaderSource(shaderId, shaderCode); glCompileShader(shaderId); if (glGetShaderi(shaderId, GL_COMPILE_STATUS) == 0) { throw new Exception("Error compiling Shader code: " + glGetShaderInfoLog(shaderId, 1024)); } glAttachShader(programId, shaderId); return shaderId; }
protected int createShader(String shaderCode, int shaderType) throws Exception { int shaderId = glCreateShader(shaderType); if (shaderId == 0) { throw new Exception("Error creating shader. Type: " + shaderType); } glShaderSource(shaderId, shaderCode); glCompileShader(shaderId); if (glGetShaderi(shaderId, GL_COMPILE_STATUS) == 0) { throw new Exception("Error compiling Shader code: " + glGetShaderInfoLog(shaderId, 1024)); } glAttachShader(programId, shaderId); return shaderId; }
protected int createShader(String shaderCode, int shaderType) throws Exception { int shaderId = glCreateShader(shaderType); if (shaderId == 0) { throw new Exception("Error creating shader. Type: " + shaderType); } glShaderSource(shaderId, shaderCode); glCompileShader(shaderId); if (glGetShaderi(shaderId, GL_COMPILE_STATUS) == 0) { throw new Exception("Error compiling Shader code: " + glGetShaderInfoLog(shaderId, 1024)); } glAttachShader(programId, shaderId); return shaderId; }
protected int createShader(String shaderCode, int shaderType) throws Exception { int shaderId = glCreateShader(shaderType); if (shaderId == 0) { throw new Exception("Error creating shader. Type: " + shaderType); } glShaderSource(shaderId, shaderCode); glCompileShader(shaderId); if (glGetShaderi(shaderId, GL_COMPILE_STATUS) == 0) { throw new Exception("Error compiling Shader code: " + glGetShaderInfoLog(shaderId, 1024)); } glAttachShader(programId, shaderId); return shaderId; }
protected int createShader(String shaderCode, int shaderType) throws Exception { int shaderId = glCreateShader(shaderType); if (shaderId == 0) { throw new Exception("Error creating shader. Type: " + shaderType); } glShaderSource(shaderId, shaderCode); glCompileShader(shaderId); if (glGetShaderi(shaderId, GL_COMPILE_STATUS) == 0) { throw new Exception("Error compiling Shader code: " + glGetShaderInfoLog(shaderId, 1024)); } glAttachShader(programId, shaderId); return shaderId; }
protected int createShader(String shaderCode, int shaderType) throws Exception { int shaderId = glCreateShader(shaderType); if (shaderId == 0) { throw new Exception("Error creating shader. Type: " + shaderType); } glShaderSource(shaderId, shaderCode); glCompileShader(shaderId); if (glGetShaderi(shaderId, GL_COMPILE_STATUS) == 0) { throw new Exception("Error compiling Shader code: " + glGetShaderInfoLog(shaderId, 1024)); } glAttachShader(programId, shaderId); return shaderId; }
protected int createShader(String shaderCode, int shaderType) throws Exception { int shaderId = glCreateShader(shaderType); if (shaderId == 0) { throw new Exception("Error creating shader. Type: " + shaderType); } glShaderSource(shaderId, shaderCode); glCompileShader(shaderId); if (glGetShaderi(shaderId, GL_COMPILE_STATUS) == 0) { throw new Exception("Error compiling Shader code: " + glGetShaderInfoLog(shaderId, 1024)); } glAttachShader(programId, shaderId); return shaderId; }
protected int createShader(String shaderCode, int shaderType) throws Exception { int shaderId = glCreateShader(shaderType); if (shaderId == 0) { throw new Exception("Error creating shader. Type: " + shaderType); } glShaderSource(shaderId, shaderCode); glCompileShader(shaderId); if (glGetShaderi(shaderId, GL_COMPILE_STATUS) == 0) { throw new Exception("Error compiling Shader code: " + glGetShaderInfoLog(shaderId, 1024)); } glAttachShader(programId, shaderId); return shaderId; }
protected int createShader(String shaderCode, int shaderType) throws Exception { int shaderId = glCreateShader(shaderType); if (shaderId == 0) { throw new Exception("Error creating shader. Type: " + shaderType); } glShaderSource(shaderId, shaderCode); glCompileShader(shaderId); if (glGetShaderi(shaderId, GL_COMPILE_STATUS) == 0) { throw new Exception("Error compiling Shader code: " + glGetShaderInfoLog(shaderId, 1024)); } glAttachShader(programId, shaderId); return shaderId; }
protected int createShader(String shaderCode, int shaderType) throws Exception { int shaderId = glCreateShader(shaderType); if (shaderId == 0) { throw new Exception("Error creating shader. Type: " + shaderType); } glShaderSource(shaderId, shaderCode); glCompileShader(shaderId); if (glGetShaderi(shaderId, GL_COMPILE_STATUS) == 0) { throw new Exception("Error compiling Shader code: " + glGetShaderInfoLog(shaderId, 1024)); } glAttachShader(programId, shaderId); return shaderId; }
protected int createShader(String shaderCode, int shaderType) throws Exception { int shaderId = glCreateShader(shaderType); if (shaderId == 0) { throw new Exception("Error creating shader. Type: " + shaderType); } glShaderSource(shaderId, shaderCode); glCompileShader(shaderId); if (glGetShaderi(shaderId, GL_COMPILE_STATUS) == 0) { throw new Exception("Error compiling Shader code: " + glGetShaderInfoLog(shaderId, 1024)); } glAttachShader(programId, shaderId); return shaderId; }