public void glDetachShader (int program, int shader) { GL20.glDetachShader(program, shader); }
public void glDetachShader (int program, int shader) { GL20.glDetachShader(program, shader); }
public void glDetachShader (int program, int shader) { GL20.glDetachShader(program, shader); }
public void glDetachShader (int program, int shader) { GL20.glDetachShader(program, shader); }
@Override public void glDetachShader(final int program, final int shader) { GL20.glDetachShader(program, shader); }
public void glDetachShader(int param1, int param2) { GL20.glDetachShader(param1, param2); }
@Override public void glDetachShader(int program, int shader) { GL20.glDetachShader(program, shader); }
@Override public void glDetachShader(int program, int shader) { GL20.glDetachShader(program, shader); }
@Override public void glDetachShader(int program, int shader) { GL20.glDetachShader(program, shader); }
@Override public void glDetachShader(int program, int shader) { GL20.glDetachShader(program, shader); }
@Override public void glDetachShader(int program, int shader) { GL20.glDetachShader(program, shader); }
public void glDetachShader(int param1, int param2) { GL20.glDetachShader(param1, param2); }
public void glDetachShader (int program, int shader) { GL20.glDetachShader(program, shader); }
public void glDetachShader (int program, int shader) { GL20.glDetachShader(program, shader); }
public void glDetachShader(int param1, int param2) { GL20.glDetachShader(param1, param2); }
@Override protected void finalize() throws Throwable { glDetachShader(programObject, vertexShaderObject); glDetachShader(programObject, fragmentShaderObject); glDeleteShader(vertexShaderObject); glDeleteShader(fragmentShaderObject); glDeleteProgram(programObject); super.finalize(); }
public void link() throws Exception { glLinkProgram(programId); if (glGetProgrami(programId, GL_LINK_STATUS) == 0) { throw new Exception("Error linking Shader code: " + glGetProgramInfoLog(programId, 1024)); } if (vertexShaderId != 0) { glDetachShader(programId, vertexShaderId); } if (fragmentShaderId != 0) { glDetachShader(programId, fragmentShaderId); } glValidateProgram(programId); if (glGetProgrami(programId, GL_VALIDATE_STATUS) == 0) { System.err.println("Warning validating Shader code: " + glGetProgramInfoLog(programId, 1024)); } }
public void link() throws Exception { glLinkProgram(programId); if (glGetProgrami(programId, GL_LINK_STATUS) == 0) { throw new Exception("Error linking Shader code: " + glGetProgramInfoLog(programId, 1024)); } if (vertexShaderId != 0) { glDetachShader(programId, vertexShaderId); } if (fragmentShaderId != 0) { glDetachShader(programId, fragmentShaderId); } glValidateProgram(programId); if (glGetProgrami(programId, GL_VALIDATE_STATUS) == 0) { System.err.println("Warning validating Shader code: " + glGetProgramInfoLog(programId, 1024)); } }
public void link() throws Exception { glLinkProgram(programId); if (glGetProgrami(programId, GL_LINK_STATUS) == 0) { throw new Exception("Error linking Shader code: " + glGetProgramInfoLog(programId, 1024)); } if (vertexShaderId != 0) { glDetachShader(programId, vertexShaderId); } if (fragmentShaderId != 0) { glDetachShader(programId, fragmentShaderId); } glValidateProgram(programId); if (glGetProgrami(programId, GL_VALIDATE_STATUS) == 0) { System.err.println("Warning validating Shader code: " + glGetProgramInfoLog(programId, 1024)); } }
public void link() throws Exception { glLinkProgram(programId); if (glGetProgrami(programId, GL_LINK_STATUS) == 0) { throw new Exception("Error linking Shader code: " + glGetProgramInfoLog(programId, 1024)); } if (vertexShaderId != 0) { glDetachShader(programId, vertexShaderId); } if (fragmentShaderId != 0) { glDetachShader(programId, fragmentShaderId); } glValidateProgram(programId); if (glGetProgrami(programId, GL_VALIDATE_STATUS) == 0) { System.err.println("Warning validating Shader code: " + glGetProgramInfoLog(programId, 1024)); } }