public void glUniform1f (int location, float x) { GL20.glUniform1f(location, x); }
public void glUniform1f (int location, float x) { GL20.glUniform1f(location, x); }
public void glUniform1f (int location, float x) { GL20.glUniform1f(location, x); }
public void glUniform1f (int location, float x) { GL20.glUniform1f(location, x); }
public void glUniform1f(int param1, float param2) { GL20.glUniform1f(param1, param2); }
@Override public void glUniform1f(final int location, final float v0) { GL20.glUniform1f(location, v0); }
@Override public void setFloat(String desc, float f, boolean currentOnly) { if (isDisposed()) { return; } if (currentOnly) { enable(); int id = getUniformLocation(getActiveShaderProgramId(), desc); GL20.glUniform1f(id, f); } else { TIntIntIterator it = disposalAction.shaderPrograms.iterator(); while (it.hasNext()) { it.advance(); GL20.glUseProgram(it.value()); int id = getUniformLocation(it.value(), desc); GL20.glUniform1f(id, f); } restoreStateAfterUniformsSet(); } }
@Override public void glUniform1f(int location, float v0) { GL20.glUniform1f(location, v0); }
@Override public void glUniform1f(int location, float x) { GL20.glUniform1f(location, x); }
@Override public void glUniform1f(int location, float x) { GL20.glUniform1f(location, x); }
@Override public void glUniform1f(int location, float value) { GL20.glUniform1f(location, value); }
@Override public void glUniform1f(int location, float x) { GL20.glUniform1f(location, x); }
public void setUniformf(String uniformName, float value) { glUniform1f(uniforms.get(uniformName), value); } public void setUniform(String uniformName, Vec2f value)
public void setUniform(String uniformName, float value) { glUniform1f(uniforms.get(uniformName), value); }
public void setUniform(String uniformName, float value) { glUniform1f(uniforms.get(uniformName), value); }
public void setUniform(String uniformName, float value) { glUniform1f(uniforms.get(uniformName), value); }
public static void disableFogUniforms(){ if (ShaderUtil.currentProgram == ShaderUtil.entityLightProgram && ConfigManager.enableLights){ int lightPos = GL20.glGetUniformLocation(ShaderUtil.currentProgram, "fogIntensity"); GL20.glUniform1f(lightPos, 0); } }
@Override public void shaderUniformPutFloat( final JCGLProgramUniformType u, final float value) throws JCGLException, JCGLExceptionProgramNotActive, JCGLExceptionProgramTypeError { this.checkActiveAndType(u, JCGLType.TYPE_FLOAT); GL20.glUniform1f(u.getGLName(), value); }
@Override public void shaderUniformPutFloat( final JCGLProgramUniformType u, final float value) throws JCGLException, JCGLExceptionProgramNotActive, JCGLExceptionProgramTypeError { this.checkActiveAndType(u, JCGLType.TYPE_FLOAT); GL20.glUniform1f(u.glName(), value); }
public static void enableFogUniforms(){ if (ShaderUtil.currentProgram == ShaderUtil.entityLightProgram && ConfigManager.enableLights){ int lightPos = GL20.glGetUniformLocation(ShaderUtil.currentProgram, "fogIntensity"); GL20.glUniform1f(lightPos, Minecraft.getMinecraft().world.provider.getDimensionType() == DimensionType.NETHER ? 0.015625f : 1.0f); } }