public void glValidateProgram (int program) { GL20.glValidateProgram(program); }
public void glValidateProgram (int program) { GL20.glValidateProgram(program); }
public void glValidateProgram (int program) { GL20.glValidateProgram(program); }
public void glValidateProgram (int program) { GL20.glValidateProgram(program); }
int linkShaderProgram(int featureHash) { int shaderProgram = GL20.glCreateProgram(); GL20.glAttachShader(shaderProgram, disposalAction.fragmentPrograms.get(featureHash)); GL20.glAttachShader(shaderProgram, disposalAction.vertexPrograms.get(featureHash)); GL20.glLinkProgram(shaderProgram); GL20.glValidateProgram(shaderProgram); return shaderProgram; }
@Override public void glValidateProgram(int program) { GL20.glValidateProgram(program); }
@Override public void glValidateProgram(int program) { GL20.glValidateProgram(program); }
@Override public void glValidateProgram(int program) { GL20.glValidateProgram(program); }
public void glValidateProgram (int program) { GL20.glValidateProgram(program); }
@Override public void glValidateProgram(int program) { GL20.glValidateProgram(program); }
@Override public void glValidateProgram(int program) { GL20.glValidateProgram(program); }
public void glValidateProgram (int program) { GL20.glValidateProgram(program); }
@Override public boolean validateProgram(int program) { GL20.glValidateProgram(program); return GL20.glGetProgram(program, GL20.GL_VALIDATE_STATUS) == GL11.GL_TRUE; }
public void compileShader() { glLinkProgram(program); if(glGetProgrami(program, GL_LINK_STATUS) == 0) { System.out.println(this.getClass().getName() + " " + glGetProgramInfoLog(program, 1024)); System.exit(1); } glValidateProgram(program); if(glGetProgrami(program, GL_VALIDATE_STATUS) == 0) { System.err.println(this.getClass().getName() + " " + glGetProgramInfoLog(program, 1024)); System.exit(1); } }
public void link() throws Exception { glLinkProgram(programId); if (glGetProgrami(programId, GL_LINK_STATUS) == 0) { throw new Exception("Error linking Shader code: " + glGetProgramInfoLog(programId, 1024)); } if (vertexShaderId != 0) { glDetachShader(programId, vertexShaderId); } if (fragmentShaderId != 0) { glDetachShader(programId, fragmentShaderId); } glValidateProgram(programId); if (glGetProgrami(programId, GL_VALIDATE_STATUS) == 0) { System.err.println("Warning validating Shader code: " + glGetProgramInfoLog(programId, 1024)); } }
public void link() throws Exception { glLinkProgram(programId); if (glGetProgrami(programId, GL_LINK_STATUS) == 0) { throw new Exception("Error linking Shader code: " + glGetProgramInfoLog(programId, 1024)); } if (vertexShaderId != 0) { glDetachShader(programId, vertexShaderId); } if (fragmentShaderId != 0) { glDetachShader(programId, fragmentShaderId); } glValidateProgram(programId); if (glGetProgrami(programId, GL_VALIDATE_STATUS) == 0) { System.err.println("Warning validating Shader code: " + glGetProgramInfoLog(programId, 1024)); } }
public void link() throws Exception { glLinkProgram(programId); if (glGetProgrami(programId, GL_LINK_STATUS) == 0) { throw new Exception("Error linking Shader code: " + glGetProgramInfoLog(programId, 1024)); } if (vertexShaderId != 0) { glDetachShader(programId, vertexShaderId); } if (fragmentShaderId != 0) { glDetachShader(programId, fragmentShaderId); } glValidateProgram(programId); if (glGetProgrami(programId, GL_VALIDATE_STATUS) == 0) { System.err.println("Warning validating Shader code: " + glGetProgramInfoLog(programId, 1024)); } }
public void link() throws Exception { glLinkProgram(programId); if (glGetProgrami(programId, GL_LINK_STATUS) == 0) { throw new Exception("Error linking Shader code: " + glGetProgramInfoLog(programId, 1024)); } if (vertexShaderId != 0) { glDetachShader(programId, vertexShaderId); } if (fragmentShaderId != 0) { glDetachShader(programId, fragmentShaderId); } glValidateProgram(programId); if (glGetProgrami(programId, GL_VALIDATE_STATUS) == 0) { System.err.println("Warning validating Shader code: " + glGetProgramInfoLog(programId, 1024)); } }
public void link() throws Exception { glLinkProgram(programId); if (glGetProgrami(programId, GL_LINK_STATUS) == 0) { throw new Exception("Error linking Shader code: " + glGetProgramInfoLog(programId, 1024)); } if (vertexShaderId != 0) { glDetachShader(programId, vertexShaderId); } if (fragmentShaderId != 0) { glDetachShader(programId, fragmentShaderId); } glValidateProgram(programId); if (glGetProgrami(programId, GL_VALIDATE_STATUS) == 0) { System.err.println("Warning validating Shader code: " + glGetProgramInfoLog(programId, 1024)); } }
public void link() throws Exception { glLinkProgram(programId); if (glGetProgrami(programId, GL_LINK_STATUS) == 0) { throw new Exception("Error linking Shader code: " + glGetProgramInfoLog(programId, 1024)); } if (vertexShaderId != 0) { glDetachShader(programId, vertexShaderId); } if (fragmentShaderId != 0) { glDetachShader(programId, fragmentShaderId); } glValidateProgram(programId); if (glGetProgrami(programId, GL_VALIDATE_STATUS) == 0) { System.err.println("Warning validating Shader code: " + glGetProgramInfoLog(programId, 1024)); } }