public int glCreateShader (int type) { return GL20.glCreateShader(type); }
public int glCreateShader (int type) { return GL20.glCreateShader(type); }
public int glCreateShader (int type) { return GL20.glCreateShader(type); }
public int glCreateShader (int type) { return GL20.glCreateShader(type); }
@Override public int glCreateShader(final int shaderType) { return GL20.glCreateShader(shaderType); }
public int glCreateShader(int param1) { return GL20.glCreateShader(param1); }
private int compileShader(int type, Set<ShaderProgramFeature> features) { int shaderId = GL20.glCreateShader(type); String shader = assembleShader(type, features); if (config.getRendering().isDumpShaders()) { dumpCode(type, features, shader); } GL20.glShaderSource(shaderId, shader); GL20.glCompileShader(shaderId); return shaderId; }
@Override public int glCreateShader(int type) { return GL20.glCreateShader(type); }
protected int createShader(String shaderCode, int shaderType) throws Exception { int shaderId = glCreateShader(shaderType); if (shaderId == 0) { throw new Exception("Error creating shader. Type: " + shaderType); } glShaderSource(shaderId, shaderCode); glCompileShader(shaderId); if (glGetShaderi(shaderId, GL_COMPILE_STATUS) == 0) { throw new Exception("Error compiling Shader code: " + glGetShaderInfoLog(shaderId, 1024)); } glAttachShader(programId, shaderId); return shaderId; }
protected int createShader(String shaderCode, int shaderType) throws Exception { int shaderId = glCreateShader(shaderType); if (shaderId == 0) { throw new Exception("Error creating shader. Type: " + shaderType); } glShaderSource(shaderId, shaderCode); glCompileShader(shaderId); if (glGetShaderi(shaderId, GL_COMPILE_STATUS) == 0) { throw new Exception("Error compiling Shader code: " + glGetShaderInfoLog(shaderId, 1024)); } glAttachShader(programId, shaderId); return shaderId; }
protected int createShader(String shaderCode, int shaderType) throws Exception { int shaderId = glCreateShader(shaderType); if (shaderId == 0) { throw new Exception("Error creating shader. Type: " + shaderType); } glShaderSource(shaderId, shaderCode); glCompileShader(shaderId); if (glGetShaderi(shaderId, GL_COMPILE_STATUS) == 0) { throw new Exception("Error compiling Shader code: " + glGetShaderInfoLog(shaderId, 1024)); } glAttachShader(programId, shaderId); return shaderId; }
protected int createShader(String shaderCode, int shaderType) throws Exception { int shaderId = glCreateShader(shaderType); if (shaderId == 0) { throw new Exception("Error creating shader. Type: " + shaderType); } glShaderSource(shaderId, shaderCode); glCompileShader(shaderId); if (glGetShaderi(shaderId, GL_COMPILE_STATUS) == 0) { throw new Exception("Error compiling Shader code: " + glGetShaderInfoLog(shaderId, 1024)); } glAttachShader(programId, shaderId); return shaderId; }
protected int createShader(String shaderCode, int shaderType) throws Exception { int shaderId = glCreateShader(shaderType); if (shaderId == 0) { throw new Exception("Error creating shader. Type: " + shaderType); } glShaderSource(shaderId, shaderCode); glCompileShader(shaderId); if (glGetShaderi(shaderId, GL_COMPILE_STATUS) == 0) { throw new Exception("Error compiling Shader code: " + glGetShaderInfoLog(shaderId, 1024)); } glAttachShader(programId, shaderId); return shaderId; }
protected int createShader(String shaderCode, int shaderType) throws Exception { int shaderId = glCreateShader(shaderType); if (shaderId == 0) { throw new Exception("Error creating shader. Type: " + shaderType); } glShaderSource(shaderId, shaderCode); glCompileShader(shaderId); if (glGetShaderi(shaderId, GL_COMPILE_STATUS) == 0) { throw new Exception("Error compiling Shader code: " + glGetShaderInfoLog(shaderId, 1024)); } glAttachShader(programId, shaderId); return shaderId; }
protected int createShader(String shaderCode, int shaderType) throws Exception { int shaderId = glCreateShader(shaderType); if (shaderId == 0) { throw new Exception("Error creating shader. Type: " + shaderType); } glShaderSource(shaderId, shaderCode); glCompileShader(shaderId); if (glGetShaderi(shaderId, GL_COMPILE_STATUS) == 0) { throw new Exception("Error compiling Shader code: " + glGetShaderInfoLog(shaderId, 1024)); } glAttachShader(programId, shaderId); return shaderId; }
protected int createShader(String shaderCode, int shaderType) throws Exception { int shaderId = glCreateShader(shaderType); if (shaderId == 0) { throw new Exception("Error creating shader. Type: " + shaderType); } glShaderSource(shaderId, shaderCode); glCompileShader(shaderId); if (glGetShaderi(shaderId, GL_COMPILE_STATUS) == 0) { throw new Exception("Error compiling Shader code: " + glGetShaderInfoLog(shaderId, 1024)); } glAttachShader(programId, shaderId); return shaderId; }
protected int createShader(String shaderCode, int shaderType) throws Exception { int shaderId = glCreateShader(shaderType); if (shaderId == 0) { throw new Exception("Error creating shader. Type: " + shaderType); } glShaderSource(shaderId, shaderCode); glCompileShader(shaderId); if (glGetShaderi(shaderId, GL_COMPILE_STATUS) == 0) { throw new Exception("Error compiling Shader code: " + glGetShaderInfoLog(shaderId, 1024)); } glAttachShader(programId, shaderId); return shaderId; }
protected int createShader(String shaderCode, int shaderType) throws Exception { int shaderId = glCreateShader(shaderType); if (shaderId == 0) { throw new Exception("Error creating shader. Type: " + shaderType); } glShaderSource(shaderId, shaderCode); glCompileShader(shaderId); if (glGetShaderi(shaderId, GL_COMPILE_STATUS) == 0) { throw new Exception("Error compiling Shader code: " + glGetShaderInfoLog(shaderId, 1024)); } glAttachShader(programId, shaderId); return shaderId; }
protected int createShader(String shaderCode, int shaderType) throws Exception { int shaderId = glCreateShader(shaderType); if (shaderId == 0) { throw new Exception("Error creating shader. Type: " + shaderType); } glShaderSource(shaderId, shaderCode); glCompileShader(shaderId); if (glGetShaderi(shaderId, GL_COMPILE_STATUS) == 0) { throw new Exception("Error compiling Shader code: " + glGetShaderInfoLog(shaderId, 1024)); } glAttachShader(programId, shaderId); return shaderId; }
protected int createShader(String shaderCode, int shaderType) throws Exception { int shaderId = glCreateShader(shaderType); if (shaderId == 0) { throw new Exception("Error creating shader. Type: " + shaderType); } glShaderSource(shaderId, shaderCode); glCompileShader(shaderId); if (glGetShaderi(shaderId, GL_COMPILE_STATUS) == 0) { throw new Exception("Error compiling Shader code: " + glGetShaderInfoLog(shaderId, 1024)); } glAttachShader(programId, shaderId); return shaderId; }