public void glUniform3f (int location, float x, float y, float z) { GL20.glUniform3f(location, x, y, z); }
public void glUniform3f (int location, float x, float y, float z) { GL20.glUniform3f(location, x, y, z); }
public void glUniform3f (int location, float x, float y, float z) { GL20.glUniform3f(location, x, y, z); }
public void glUniform3f (int location, float x, float y, float z) { GL20.glUniform3f(location, x, y, z); }
@Override public void glUniform3f(final int location, final float v0, final float v1, final float v2) { GL20.glUniform3f(location, v0, v1, v2); }
public void glUniform3f(int param1, float param2, float param3, float param4) { GL20.glUniform3f(param1, param2, param3, param4); }
@Override public void setFloat3(String desc, float f1, float f2, float f3, boolean currentOnly) { if (isDisposed()) { return; } if (currentOnly) { enable(); int id = getUniformLocation(getActiveShaderProgramId(), desc); GL20.glUniform3f(id, f1, f2, f3); } else { TIntIntIterator it = disposalAction.shaderPrograms.iterator(); while (it.hasNext()) { it.advance(); GL20.glUseProgram(it.value()); int id = getUniformLocation(it.value(), desc); GL20.glUniform3f(id, f1, f2, f3); } restoreStateAfterUniformsSet(); } }
@Override public void glUniform3f(int location, float v1, float v2, float v3) { GL20.glUniform3f(location, v1, v2, v3); }
@Override public void glUniform3f(int location, float v0, float v1, float v2) { GL20.glUniform3f(location, v0, v1, v2); }
@Override public void glUniform3f(int location, float x, float y, float z) { GL20.glUniform3f(location, x, y, z); }
@Override public void glUniform3f(int location, float x, float y, float z) { GL20.glUniform3f(location, x, y, z); }
public void setUniform(String uniformName, Vector3f value) { glUniform3f(uniforms.get(uniformName), value.x, value.y, value.z); }
public void setUniform(String uniformName, Vector3f value) { glUniform3f(uniforms.get(uniformName), value.x, value.y, value.z); }
public void setUniform(String uniformName, Vector3f value) { glUniform3f(uniforms.get(uniformName), value.x, value.y, value.z); }
public void setUniform(String uniformName, Vector3f value) { glUniform3f(uniforms.get(uniformName), value.x, value.y, value.z); }
public void setUniform(String uniformName, Vector3f value) { glUniform3f(uniforms.get(uniformName), value.x, value.y, value.z); }
public void setUniform(String uniformName, Vector3f value) { glUniform3f(uniforms.get(uniformName), value.x, value.y, value.z); }
public void setUniform(String uniformName, Vector3f value) { glUniform3f(uniforms.get(uniformName), value.x, value.y, value.z); }
public void setUniform(String uniformName, Vector3f value) { glUniform3f(uniforms.get(uniformName), value.x, value.y, value.z); }
public void setUniform(String uniformName, Vec3f value) { glUniform3f(uniforms.get(uniformName), value.getX(), value.getY(), value.getZ()); } public void setUniform(String uniformName, Vec4f value)