- Common ways to obtain ParticleSystem
private void myMethod () {}
/** * Change the particle radius. You should set this only once, on world start. If you change the * radius during execution, existing particles may explode, shrink, or behave unexpectedly. * * @param radius */ public void setParticleRadius(float radius) { m_particleSystem.setParticleRadius(radius); }
/** * Change the particle radius. You should set this only once, on world start. If you change the * radius during execution, existing particles may explode, shrink, or behave unexpectedly. * * @param radius */ public void setParticleRadius(float radius) { m_particleSystem.setParticleRadius(radius); }
/** * Change the particle radius. You should set this only once, on world start. If you change the * radius during execution, existing particles may explode, shrink, or behave unexpectedly. * * @param radius */ public void setParticleRadius(float radius) { m_particleSystem.setParticleRadius(radius); }
/** * Change the particle radius. You should set this only once, on world start. If you change the * radius during execution, existing particles may explode, shrink, or behave unexpectedly. * * @param radius particle radius */ public void setParticleRadius(float radius) { particleSystem.setParticleRadius(radius); }