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ParticleSystem.setParticleRadius
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How to use
setParticleRadius
method
in
org.jbox2d.particle.ParticleSystem

Best Java code snippets using org.jbox2d.particle.ParticleSystem.setParticleRadius (Showing top 4 results out of 315)

  • Common ways to obtain ParticleSystem
private void myMethod () {
ParticleSystem p =
  • Codota IconWorld world;new ParticleSystem(world)
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}
origin: libgdx/libgdx

/**
 * Change the particle radius. You should set this only once, on world start. If you change the
 * radius during execution, existing particles may explode, shrink, or behave unexpectedly.
 * 
 * @param radius
 */
public void setParticleRadius(float radius) {
 m_particleSystem.setParticleRadius(radius);
}
origin: jbox2d/jbox2d

/**
 * Change the particle radius. You should set this only once, on world start. If you change the
 * radius during execution, existing particles may explode, shrink, or behave unexpectedly.
 * 
 * @param radius
 */
public void setParticleRadius(float radius) {
 m_particleSystem.setParticleRadius(radius);
}
origin: andmizi/MobikeTags

/**
 * Change the particle radius. You should set this only once, on world start. If you change the
 * radius during execution, existing particles may explode, shrink, or behave unexpectedly.
 * 
 * @param radius
 */
public void setParticleRadius(float radius) {
 m_particleSystem.setParticleRadius(radius);
}
origin: com.github.almasb/fxgl-physics

/**
 * Change the particle radius. You should set this only once, on world start. If you change the
 * radius during execution, existing particles may explode, shrink, or behave unexpectedly.
 *
 * @param radius particle radius
 */
public void setParticleRadius(float radius) {
  particleSystem.setParticleRadius(radius);
}
org.jbox2d.particleParticleSystemsetParticleRadius

Popular methods of ParticleSystem

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  • createParticleGroup
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  • getParticleColorBuffer,
  • getParticleCount,
  • getParticleDamping,
  • getParticleDensity

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