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ParticleSystem.RotateBuffer
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How to use
RotateBuffer
method
in
org.jbox2d.particle.ParticleSystem

Best Java code snippets using org.jbox2d.particle.ParticleSystem.RotateBuffer (Showing top 4 results out of 315)

  • Common ways to obtain ParticleSystem
private void myMethod () {
ParticleSystem p =
  • Codota IconWorld world;new ParticleSystem(world)
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}
origin: libgdx/libgdx

public void joinParticleGroups(ParticleGroup groupA, ParticleGroup groupB) {
 assert (groupA != groupB);
 RotateBuffer(groupB.m_firstIndex, groupB.m_lastIndex, m_count);
 assert (groupB.m_lastIndex == m_count);
 RotateBuffer(groupA.m_firstIndex, groupA.m_lastIndex, groupB.m_firstIndex);
 assert (groupA.m_lastIndex == groupB.m_firstIndex);
origin: jbox2d/jbox2d

public void joinParticleGroups(ParticleGroup groupA, ParticleGroup groupB) {
 assert (groupA != groupB);
 RotateBuffer(groupB.m_firstIndex, groupB.m_lastIndex, m_count);
 assert (groupB.m_lastIndex == m_count);
 RotateBuffer(groupA.m_firstIndex, groupA.m_lastIndex, groupB.m_firstIndex);
 assert (groupA.m_lastIndex == groupB.m_firstIndex);
origin: com.github.almasb/fxgl-physics

public void joinParticleGroups(ParticleGroup groupA, ParticleGroup groupB) {
  assert (groupA != groupB);
  RotateBuffer(groupB.m_firstIndex, groupB.m_lastIndex, m_count);
  assert (groupB.m_lastIndex == m_count);
  RotateBuffer(groupA.m_firstIndex, groupA.m_lastIndex, groupB.m_firstIndex);
  assert (groupA.m_lastIndex == groupB.m_firstIndex);
origin: andmizi/MobikeTags

public void joinParticleGroups(ParticleGroup groupA, ParticleGroup groupB) {
 assert (groupA != groupB);
 RotateBuffer(groupB.m_firstIndex, groupB.m_lastIndex, m_count);
 assert (groupB.m_lastIndex == m_count);
 RotateBuffer(groupA.m_firstIndex, groupA.m_lastIndex, groupB.m_firstIndex);
 assert (groupA.m_lastIndex == groupB.m_firstIndex);
org.jbox2d.particleParticleSystemRotateBuffer

Popular methods of ParticleSystem

  • <init>
  • addContact
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  • computeTag
  • createParticle
  • createParticleGroup
  • destroyParticle
  • destroyParticleGroup
  • destroyParticlesInGroup
  • destroyParticlesInShape
  • destroyParticlesInGroup,
  • destroyParticlesInShape,
  • getCriticalPressure,
  • getCriticalVelocity,
  • getCriticalVelocitySquared,
  • getParticleColorBuffer,
  • getParticleCount,
  • getParticleDamping,
  • getParticleDensity

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