float getCriticalVelocitySquared(final TimeStep step) { float velocity = getCriticalVelocity(step); return velocity * velocity; }
float strengthA = m_surfaceTensionStrengthA * getCriticalVelocity(step); float strengthB = m_surfaceTensionStrengthB * getCriticalVelocity(step); for (int k = 0; k < m_contactCount; k++) { final ParticleContact contact = m_contactBuffer[k];
void solvePowder(final TimeStep step) { float powderStrength = m_powderStrength * getCriticalVelocity(step); float minWeight = 1.0f - Settings.particleStride; for (int k = 0; k < m_bodyContactCount; k++) {
float getCriticalVelocitySquared(final TimeStep step) { float velocity = getCriticalVelocity(step); return velocity * velocity; }
float strengthA = m_surfaceTensionStrengthA * getCriticalVelocity(step); float strengthB = m_surfaceTensionStrengthB * getCriticalVelocity(step); for (int k = 0; k < m_contactCount; k++) { final ParticleContact contact = m_contactBuffer[k];
void solvePowder(final TimeStep step) { float powderStrength = m_powderStrength * getCriticalVelocity(step); float minWeight = 1.0f - Settings.particleStride; for (int k = 0; k < m_bodyContactCount; k++) {
float getCriticalVelocitySquared(final TimeStep step) { float velocity = getCriticalVelocity(step); return velocity * velocity; }
float getCriticalVelocitySquared(final TimeStep step) { float velocity = getCriticalVelocity(step); return velocity * velocity; }
float strengthA = m_surfaceTensionStrengthA * getCriticalVelocity(step); float strengthB = m_surfaceTensionStrengthB * getCriticalVelocity(step); for (int k = 0; k < m_contactCount; k++) { final ParticleContact contact = m_contactBuffer[k];
float strengthA = m_surfaceTensionStrengthA * getCriticalVelocity(step); float strengthB = m_surfaceTensionStrengthB * getCriticalVelocity(step); for (int k = 0; k < m_contactCount; k++) { final ParticleContact contact = m_contactBuffer[k];
void solvePowder(final TimeStep step) { float powderStrength = m_powderStrength * getCriticalVelocity(step); float minWeight = 1.0f - Settings.particleStride; for (int k = 0; k < m_bodyContactCount; k++) {
void solvePowder(final TimeStep step) { float powderStrength = m_powderStrength * getCriticalVelocity(step); float minWeight = 1.0f - JBoxSettings.particleStride; for (int k = 0; k < m_bodyContactCount; k++) {