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ParticleSystem.destroyParticleGroup
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How to use
destroyParticleGroup
method
in
org.jbox2d.particle.ParticleSystem

Best Java code snippets using org.jbox2d.particle.ParticleSystem.destroyParticleGroup (Showing top 8 results out of 315)

  • Common ways to obtain ParticleSystem
private void myMethod () {
ParticleSystem p =
  • Codota IconWorld world;new ParticleSystem(world)
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}
origin: libgdx/libgdx

groupA.m_lastIndex = groupB.m_lastIndex;
groupB.m_firstIndex = groupB.m_lastIndex;
destroyParticleGroup(groupB);
origin: libgdx/libgdx

ParticleGroup next = group.getNext();
if (group.m_toBeDestroyed) {
 destroyParticleGroup(group);
} else if (group.m_toBeSplit) {
origin: jbox2d/jbox2d

groupA.m_lastIndex = groupB.m_lastIndex;
groupB.m_firstIndex = groupB.m_lastIndex;
destroyParticleGroup(groupB);
origin: jbox2d/jbox2d

ParticleGroup next = group.getNext();
if (group.m_toBeDestroyed) {
 destroyParticleGroup(group);
} else if (group.m_toBeSplit) {
origin: com.github.almasb/fxgl-physics

groupA.m_lastIndex = groupB.m_lastIndex;
groupB.m_firstIndex = groupB.m_lastIndex;
destroyParticleGroup(groupB);
origin: andmizi/MobikeTags

groupA.m_lastIndex = groupB.m_lastIndex;
groupB.m_firstIndex = groupB.m_lastIndex;
destroyParticleGroup(groupB);
origin: com.github.almasb/fxgl-physics

ParticleGroup next = group.getNext();
if (group.m_toBeDestroyed) {
  destroyParticleGroup(group);
} else if (group.m_toBeSplit) {
origin: andmizi/MobikeTags

ParticleGroup next = group.getNext();
if (group.m_toBeDestroyed) {
 destroyParticleGroup(group);
} else if (group.m_toBeSplit) {
org.jbox2d.particleParticleSystemdestroyParticleGroup

Popular methods of ParticleSystem

  • <init>
  • RotateBuffer
  • addContact
  • computeDepthForGroup
  • computeParticleCollisionEnergy
  • computeRelativeTag
  • computeTag
  • createParticle
  • createParticleGroup
  • destroyParticle
  • destroyParticlesInGroup
  • destroyParticlesInShape
  • destroyParticlesInGroup,
  • destroyParticlesInShape,
  • getCriticalPressure,
  • getCriticalVelocity,
  • getCriticalVelocitySquared,
  • getParticleColorBuffer,
  • getParticleCount,
  • getParticleDamping,
  • getParticleDensity

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