- Common ways to obtain ParticleSystem
private void myMethod () {}
float pressurePerWeight = m_pressureStrength * getCriticalPressure(step); for (int i = 0; i < m_count; i++) { float w = m_accumulationBuffer[i];
float pressurePerWeight = m_pressureStrength * getCriticalPressure(step); for (int i = 0; i < m_count; i++) { float w = m_accumulationBuffer[i];
float pressurePerWeight = m_pressureStrength * getCriticalPressure(step); for (int i = 0; i < m_count; i++) { float w = m_accumulationBuffer[i];
float pressurePerWeight = m_pressureStrength * getCriticalPressure(step); for (int i = 0; i < m_count; i++) { float w = m_accumulationBuffer[i];