- Common ways to obtain ParticleSystem
private void myMethod () {}
float getCriticalPressure(final TimeStep step) { return m_density * getCriticalVelocitySquared(step); }
float getCriticalPressure(final TimeStep step) { return m_density * getCriticalVelocitySquared(step); }
float criticalVelocytySquared = getCriticalVelocitySquared(step); for (int i = 0; i < m_count; i++) { Vec2 v = m_velocityBuffer.data[i];
float getCriticalPressure(final TimeStep step) { return m_density * getCriticalVelocitySquared(step); }
float getCriticalPressure(final TimeStep step) { return m_density * getCriticalVelocitySquared(step); }
float criticalVelocytySquared = getCriticalVelocitySquared(step); for (int i = 0; i < m_count; i++) { Vec2 v = m_velocityBuffer.data[i];
float criticalVelocytySquared = getCriticalVelocitySquared(step); for (int i = 0; i < m_count; i++) { Vec2 v = m_velocityBuffer.data[i];
float criticalVelocytySquared = getCriticalVelocitySquared(step); for (int i = 0; i < m_count; i++) { Vec2 v = m_velocityBuffer.data[i];