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ParticleSystem.destroyParticlesInGroup
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How to use
destroyParticlesInGroup
method
in
org.jbox2d.particle.ParticleSystem

Best Java code snippets using org.jbox2d.particle.ParticleSystem.destroyParticlesInGroup (Showing top 4 results out of 315)

  • Common ways to obtain ParticleSystem
private void myMethod () {
ParticleSystem p =
  • Codota IconWorld world;new ParticleSystem(world)
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}
origin: libgdx/libgdx

/**
 * Destroy particles in a group. This function is locked during callbacks.
 * 
 * @param The particle group to destroy.
 * @param Whether to call the world b2DestructionListener for each particle is destroyed.
 * @warning This function is locked during callbacks.
 */
public void destroyParticlesInGroup(ParticleGroup group, boolean callDestructionListener) {
 assert (isLocked() == false);
 if (isLocked()) {
  return;
 }
 m_particleSystem.destroyParticlesInGroup(group, callDestructionListener);
}
origin: jbox2d/jbox2d

/**
 * Destroy particles in a group. This function is locked during callbacks.
 * 
 * @param The particle group to destroy.
 * @param Whether to call the world b2DestructionListener for each particle is destroyed.
 * @warning This function is locked during callbacks.
 */
public void destroyParticlesInGroup(ParticleGroup group, boolean callDestructionListener) {
 assert (isLocked() == false);
 if (isLocked()) {
  return;
 }
 m_particleSystem.destroyParticlesInGroup(group, callDestructionListener);
}
origin: com.github.almasb/fxgl-physics

/**
 * Destroy particles in a group. This function is locked during callbacks.
 *
 * @param group the particle group to destroy.
 * @param callDestructionListener Whether to call the world b2DestructionListener for each particle is destroyed.
 */
public void destroyParticlesInGroup(ParticleGroup group, boolean callDestructionListener) {
  assertNotLocked();
  particleSystem.destroyParticlesInGroup(group, callDestructionListener);
}
origin: andmizi/MobikeTags

/**
 * Destroy particles in a group. This function is locked during callbacks.
 * 
 * @param The particle group to destroy.
 * @param Whether to call the world b2DestructionListener for each particle is destroyed.
 * @warning This function is locked during callbacks.
 */
public void destroyParticlesInGroup(ParticleGroup group, boolean callDestructionListener) {
 assert (isLocked() == false);
 if (isLocked()) {
  return;
 }
 m_particleSystem.destroyParticlesInGroup(group, callDestructionListener);
}
org.jbox2d.particleParticleSystemdestroyParticlesInGroup

Popular methods of ParticleSystem

  • <init>
  • RotateBuffer
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  • computeDepthForGroup
  • computeParticleCollisionEnergy
  • computeRelativeTag
  • computeTag
  • createParticle
  • createParticleGroup
  • destroyParticle
  • destroyParticleGroup
  • destroyParticlesInShape
  • destroyParticleGroup,
  • destroyParticlesInShape,
  • getCriticalPressure,
  • getCriticalVelocity,
  • getCriticalVelocitySquared,
  • getParticleColorBuffer,
  • getParticleCount,
  • getParticleDamping,
  • getParticleDensity

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