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ParticleSystem.<init>
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How to use
org.jbox2d.particle.ParticleSystem
constructor

Best Java code snippets using org.jbox2d.particle.ParticleSystem.<init> (Showing top 4 results out of 315)

  • Common ways to obtain ParticleSystem
private void myMethod () {
ParticleSystem p =
  • Codota IconWorld world;new ParticleSystem(world)
  • Smart code suggestions by Codota
}
origin: libgdx/libgdx

public World(Vec2 gravity, IWorldPool pool, BroadPhase broadPhase) {
 this.pool = pool;
 m_destructionListener = null;
 m_debugDraw = null;
 m_bodyList = null;
 m_jointList = null;
 m_bodyCount = 0;
 m_jointCount = 0;
 m_warmStarting = true;
 m_continuousPhysics = true;
 m_subStepping = false;
 m_stepComplete = true;
 m_allowSleep = true;
 m_gravity.set(gravity);
 m_flags = CLEAR_FORCES;
 m_inv_dt0 = 0f;
 m_contactManager = new ContactManager(this, broadPhase);
 m_profile = new Profile();
 m_particleSystem = new ParticleSystem(this);
 initializeRegisters();
}
origin: jbox2d/jbox2d

public World(Vec2 gravity, IWorldPool pool, BroadPhase broadPhase) {
 this.pool = pool;
 m_destructionListener = null;
 m_debugDraw = null;
 m_bodyList = null;
 m_jointList = null;
 m_bodyCount = 0;
 m_jointCount = 0;
 m_warmStarting = true;
 m_continuousPhysics = true;
 m_subStepping = false;
 m_stepComplete = true;
 m_allowSleep = true;
 m_gravity.set(gravity);
 m_flags = CLEAR_FORCES;
 m_inv_dt0 = 0f;
 m_contactManager = new ContactManager(this, broadPhase);
 m_profile = new Profile();
 m_particleSystem = new ParticleSystem(this);
 initializeRegisters();
}
origin: com.github.almasb/fxgl-physics

public World(Vec2 gravity, IWorldPool pool, BroadPhase broadPhase) {
  this.pool = pool;
  m_gravity.set(gravity);
  m_contactManager = new ContactManager(this, broadPhase);
  particleSystem = new ParticleSystem(this);
  initializeRegisters();
}
origin: andmizi/MobikeTags

public World(Vec2 gravity, IWorldPool pool, BroadPhase broadPhase) {
 this.pool = pool;
 m_destructionListener = null;
 m_debugDraw = null;
 m_bodyList = null;
 m_jointList = null;
 m_bodyCount = 0;
 m_jointCount = 0;
 m_warmStarting = true;
 m_continuousPhysics = true;
 m_subStepping = false;
 m_stepComplete = true;
 m_allowSleep = true;
 m_gravity.set(gravity);
 m_flags = CLEAR_FORCES;
 m_inv_dt0 = 0f;
 m_contactManager = new ContactManager(this, broadPhase);
 m_profile = new Profile();
 m_particleSystem = new ParticleSystem(this);
 initializeRegisters();
}
org.jbox2d.particleParticleSystem<init>

Popular methods of ParticleSystem

  • RotateBuffer
  • addContact
  • computeDepthForGroup
  • computeParticleCollisionEnergy
  • computeRelativeTag
  • computeTag
  • createParticle
  • createParticleGroup
  • destroyParticle
  • destroyParticleGroup
  • destroyParticlesInGroup
  • destroyParticlesInShape
  • destroyParticlesInGroup,
  • destroyParticlesInShape,
  • getCriticalPressure,
  • getCriticalVelocity,
  • getCriticalVelocitySquared,
  • getParticleColorBuffer,
  • getParticleCount,
  • getParticleDamping,
  • getParticleDensity

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