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ParticleSystem.computeRelativeTag
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How to use
computeRelativeTag
method
in
org.jbox2d.particle.ParticleSystem

Best Java code snippets using org.jbox2d.particle.ParticleSystem.computeRelativeTag (Showing top 4 results out of 315)

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private void myMethod () {
ParticleSystem p =
  • Codota IconWorld world;new ParticleSystem(world)
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}
origin: libgdx/libgdx

for (int i = 0; i < m_proxyCount; i++) {
 Proxy a = m_proxyBuffer[i];
 long rightTag = computeRelativeTag(a.tag, 1, 0);
 for (int j = i + 1; j < m_proxyCount; j++) {
  Proxy b = m_proxyBuffer[j];
 long bottomLeftTag = computeRelativeTag(a.tag, -1, 1);
 for (; c_index < m_proxyCount; c_index++) {
  Proxy c = m_proxyBuffer[c_index];
 long bottomRightTag = computeRelativeTag(a.tag, 1, 1);
origin: jbox2d/jbox2d

for (int i = 0; i < m_proxyCount; i++) {
 Proxy a = m_proxyBuffer[i];
 long rightTag = computeRelativeTag(a.tag, 1, 0);
 for (int j = i + 1; j < m_proxyCount; j++) {
  Proxy b = m_proxyBuffer[j];
 long bottomLeftTag = computeRelativeTag(a.tag, -1, 1);
 for (; c_index < m_proxyCount; c_index++) {
  Proxy c = m_proxyBuffer[c_index];
 long bottomRightTag = computeRelativeTag(a.tag, 1, 1);
origin: com.github.almasb/fxgl-physics

for (int i = 0; i < m_proxyCount; i++) {
  Proxy a = m_proxyBuffer[i];
  long rightTag = computeRelativeTag(a.tag, 1, 0);
  for (int j = i + 1; j < m_proxyCount; j++) {
    Proxy b = m_proxyBuffer[j];
  long bottomLeftTag = computeRelativeTag(a.tag, -1, 1);
  for (; c_index < m_proxyCount; c_index++) {
    Proxy c = m_proxyBuffer[c_index];
  long bottomRightTag = computeRelativeTag(a.tag, 1, 1);
origin: andmizi/MobikeTags

for (int i = 0; i < m_proxyCount; i++) {
 Proxy a = m_proxyBuffer[i];
 long rightTag = computeRelativeTag(a.tag, 1, 0);
 for (int j = i + 1; j < m_proxyCount; j++) {
  Proxy b = m_proxyBuffer[j];
 long bottomLeftTag = computeRelativeTag(a.tag, -1, 1);
 for (; c_index < m_proxyCount; c_index++) {
  Proxy c = m_proxyBuffer[c_index];
 long bottomRightTag = computeRelativeTag(a.tag, 1, 1);
org.jbox2d.particleParticleSystemcomputeRelativeTag

Popular methods of ParticleSystem

  • <init>
  • RotateBuffer
  • addContact
  • computeDepthForGroup
  • computeParticleCollisionEnergy
  • computeTag
  • createParticle
  • createParticleGroup
  • destroyParticle
  • destroyParticleGroup
  • destroyParticlesInGroup
  • destroyParticlesInShape
  • destroyParticlesInGroup,
  • destroyParticlesInShape,
  • getCriticalPressure,
  • getCriticalVelocity,
  • getCriticalVelocitySquared,
  • getParticleColorBuffer,
  • getParticleCount,
  • getParticleDamping,
  • getParticleDensity

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