@Override public void glUniformBlockBinding (int program, int uniformBlockIndex, int uniformBlockBinding) { GL31.glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); }
@Override public void glUniformBlockBinding (int program, int uniformBlockIndex, int uniformBlockBinding) { GL31.glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); }
@Override public void glUniformBlockBinding (int program, int uniformBlockIndex, int uniformBlockBinding) { GL31.glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); }
@Override public void glUniformBlockBinding (int program, int uniformBlockIndex, int uniformBlockBinding) { GL31.glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); }
@Override public void glUniformBlockBinding(final int program, final int uniformBlockIndex, final int uniformBlockBinding) { GL31.glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); } }
@Override public void glUniformBlockBinding(final int program, final int uniformBlockIndex, final int uniformBlockBinding) { GL31.glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); } }
@Override public void setUniformBlockBinding(int program, int blockIndex, int bindingPoint) { GL31.glUniformBlockBinding(program, blockIndex, bindingPoint); } }
@Override public void glUniformBlockBinding (int program, int uniformBlockIndex, int uniformBlockBinding) { GL31.glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); }
@Override public void glUniformBlockBinding (int program, int uniformBlockIndex, int uniformBlockBinding) { GL31.glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); }
public void bindUniformBlock(String uniformBlockName, int uniformBlockBinding ) { glUniformBlockBinding(program, uniforms.get(uniformBlockName), uniformBlockBinding); }