@Override public void glRenderbufferStorage (int target, int internalformat, int width, int height) { GL30.glRenderbufferStorage(target, internalformat, width, height); }
@Override public void glRenderbufferStorage (int target, int internalformat, int width, int height) { GL30.glRenderbufferStorage(target, internalformat, width, height); }
@Override public void glRenderbufferStorage (int target, int internalformat, int width, int height) { GL30.glRenderbufferStorage(target, internalformat, width, height); }
@Override public void glRenderbufferStorage (int target, int internalformat, int width, int height) { GL30.glRenderbufferStorage(target, internalformat, width, height); }
@Override public void glRenderbufferStorageEXT(final int target, final int internalFormat, final int width, final int height) { GL30.glRenderbufferStorage(target, internalFormat, width, height); }
@Override public void glRenderbufferStorageEXT(int param1, int param2, int param3, int param4) { GL30.glRenderbufferStorage(param1, param2, param3, param4); }
@Override public void glRenderbufferStorage (int target, int internalformat, int width, int height) { GL30.glRenderbufferStorage(target, internalformat, width, height); }
@Override public void glRenderbufferStorageEXT(int param1, int param2, int param3, int param4) { GL30.glRenderbufferStorage(param1, param2, param3, param4); }
@Override public void glRenderbufferStorage (int target, int internalformat, int width, int height) { GL30.glRenderbufferStorage(target, internalformat, width, height); }
public void createDepthBufferAttachment(int x, int y) { int depthBuffer = glGenRenderbuffers(); glBindRenderbuffer(GL_RENDERBUFFER, depthBuffer); glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT32F, x, y); glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthBuffer); }
public void createColorBufferAttachment(int x, int y, int i, int internalformat) { int colorbuffer = glGenRenderbuffers(); glBindRenderbuffer(GL_RENDERBUFFER, colorbuffer); glRenderbufferStorage(GL_RENDERBUFFER, internalformat, x, y); glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_RENDERBUFFER, colorbuffer); }