@Override public int glGenRenderbuffer () { return GL30.glGenRenderbuffers(); }
@Override public int glGenRenderbuffer () { return GL30.glGenRenderbuffers(); }
@Override public void glGenRenderbuffers (int n, IntBuffer renderbuffers) { GL30.glGenRenderbuffers(renderbuffers); }
@Override public int glGenRenderbuffer () { return GL30.glGenRenderbuffers(); }
@Override public void glGenRenderbuffers (int n, IntBuffer renderbuffers) { GL30.glGenRenderbuffers(renderbuffers); }
@Override public int glGenRenderbuffer () { return GL30.glGenRenderbuffers(); }
@Override public void glGenRenderbuffers (int n, IntBuffer renderbuffers) { GL30.glGenRenderbuffers(renderbuffers); }
@Override public void glGenRenderbuffers (int n, IntBuffer renderbuffers) { GL30.glGenRenderbuffers(renderbuffers); }
@Override public void glGenRenderbuffersEXT(IntBuffer param1) { checkLimit(param1); GL30.glGenRenderbuffers(param1); }
@Override public void glGenRenderbuffersEXT(final IntBuffer renderBuffers) { checkLimit(renderBuffers); GL30.glGenRenderbuffers(renderBuffers); }
@Override public int glGenRenderbuffer () { return GL30.glGenRenderbuffers(); }
@Override public int glGenRenderbuffer () { return GL30.glGenRenderbuffers(); }
@Override public void glGenRenderbuffers (int n, IntBuffer renderbuffers) { GL30.glGenRenderbuffers(renderbuffers); }
@Override public void glGenRenderbuffers (int n, IntBuffer renderbuffers) { GL30.glGenRenderbuffers(renderbuffers); }
@Override public void glGenRenderbuffersEXT(IntBuffer param1) { checkLimit(param1); GL30.glGenRenderbuffers(param1); }
public void createColorBufferAttachment(int x, int y, int i, int internalformat) { int colorbuffer = glGenRenderbuffers(); glBindRenderbuffer(GL_RENDERBUFFER, colorbuffer); glRenderbufferStorage(GL_RENDERBUFFER, internalformat, x, y); glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_RENDERBUFFER, colorbuffer); }
public void createColorBufferMultisampleAttachment(int samples, int attachment, int width, int height, int internalformat){ int colorBuffer = glGenRenderbuffers(); glBindRenderbuffer(GL_RENDERBUFFER, colorBuffer); glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, internalformat, width, height); glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER,GL_COLOR_ATTACHMENT0 + attachment, GL_RENDERBUFFER,colorBuffer); }
public void createDepthBufferAttachment(int x, int y) { int depthBuffer = glGenRenderbuffers(); glBindRenderbuffer(GL_RENDERBUFFER, depthBuffer); glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT32F, x, y); glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthBuffer); }
public void createDepthBufferMultisampleAttachment(int samples, int width, int height){ int depthBuffer = glGenRenderbuffers(); glBindRenderbuffer(GL_RENDERBUFFER, depthBuffer); glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, GL_DEPTH_COMPONENT32F, width, height); glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER,GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER,depthBuffer); }
int depth = glGenRenderbuffers(); int color = glGenRenderbuffers();