@Override public void glBindBufferBase (int target, int index, int buffer) { GL30.glBindBufferBase(target, index, buffer); }
@Override public void glBindBufferBase (int target, int index, int buffer) { GL30.glBindBufferBase(target, index, buffer); }
@Override public void glBindBufferBase (int target, int index, int buffer) { GL30.glBindBufferBase(target, index, buffer); }
@Override public void glBindBufferBase (int target, int index, int buffer) { GL30.glBindBufferBase(target, index, buffer); }
@Override public void glBindBufferBase(final int target, final int index, final int buffer) { GL30.glBindBufferBase(target, index, buffer); }
@Override public void glBindBufferBase(final int target, final int index, final int buffer) { GL30.glBindBufferBase(target, index, buffer); }
@Override public void glBindBufferBase (int target, int index, int buffer) { GL30.glBindBufferBase(target, index, buffer); }
@Override public void glBindBufferBase (int target, int index, int buffer) { GL30.glBindBufferBase(target, index, buffer); }
public void bindBufferBase(int index) { glBindBufferBase(GL_SHADER_STORAGE_BUFFER, index, ssbo); }
public void bindBufferBase() { glBindBufferBase(GL_UNIFORM_BUFFER, binding_point_index, ubo); }
public void bindBufferBase(int index) { glBindBufferBase(GL_UNIFORM_BUFFER, index, ubo); }
@Override public void bindBufferBase(int target, int bindingPoint, int buffer) { GL30.glBindBufferBase(bufferTargetToGL[target], bindingPoint, buffer); }
public void bindBufferBase(int binding){ glBindBufferBase(target, binding, handle); }