@Override public void glBindVertexArray (int array) { GL30.glBindVertexArray(array); }
@Override public void glBindVertexArray (int array) { GL30.glBindVertexArray(array); }
@Override public void glBindVertexArray (int array) { GL30.glBindVertexArray(array); }
@Override public void glBindVertexArray (int array) { GL30.glBindVertexArray(array); }
@Override public void glBindVertexArray(final int array) { GL30.glBindVertexArray(array); }
@Override public void glBindVertexArray(int param1) { GL30.glBindVertexArray(param1); }
public void update(List<Vec2f> texCoords) { glBindVertexArray(vaoId); glBindBuffer(GL_ARRAY_BUFFER, vbo); glBufferSubData(GL_ARRAY_BUFFER, vertices * offset, BufferUtil.createFlippedBuffer(texCoords)); glBindVertexArray(0); } }
public void draw() { glBindVertexArray(vaoId); glEnableVertexAttribArray(0); glDrawArrays(GL_POINTS, 0, size); glDisableVertexAttribArray(0); glBindVertexArray(0); }
private void actualBind(final LWJGL3ArrayObject a) { if (LOG.isTraceEnabled()) { LOG.trace("bind {} -> {}", this.bind, a); } if (this.bind.glName() != a.glName()) { GL30.glBindVertexArray(a.glName()); this.bind = a; } }
private void actualBind(final LWJGL3ArrayObject a) { if (LWJGL3ArrayObjects.LOG.isTraceEnabled()) { LWJGL3ArrayObjects.LOG.trace("bind {} -> {}", this.bind, a); } if (this.bind.getGLName() != a.getGLName()) { GL30.glBindVertexArray(a.getGLName()); this.bind = a; } }
public void deleteBuffers() { glDisableVertexAttribArray(0); // Delete the VBOs glBindBuffer(GL_ARRAY_BUFFER, 0); for (int vboId : vboIdList) { glDeleteBuffers(vboId); } // Delete the VAO glBindVertexArray(0); glDeleteVertexArrays(vaoId); } }
public void deleteBuffers() { glDisableVertexAttribArray(0); // Delete the VBOs glBindBuffer(GL_ARRAY_BUFFER, 0); for (int vboId : vboIdList) { glDeleteBuffers(vboId); } // Delete the VAO glBindVertexArray(0); glDeleteVertexArrays(vaoId); }
public void deleteBuffers() { glDisableVertexAttribArray(0); // Delete the VBOs glBindBuffer(GL_ARRAY_BUFFER, 0); for (int vboId : vboIdList) { glDeleteBuffers(vboId); } // Delete the VAO glBindVertexArray(0); glDeleteVertexArrays(vaoId); } }
private void endRender() { // Restore state glDisableVertexAttribArray(0); glDisableVertexAttribArray(1); glDisableVertexAttribArray(2); glBindVertexArray(0); glBindTexture(GL_TEXTURE_2D, 0); }
public void deleteBuffers() { glDisableVertexAttribArray(0); // Delete the VBOs glBindBuffer(GL_ARRAY_BUFFER, 0); for (int vboId : vboIdList) { glDeleteBuffers(vboId); } // Delete the VAO glBindVertexArray(0); glDeleteVertexArrays(vaoId); } }
public void deleteBuffers() { glDisableVertexAttribArray(0); // Delete the VBOs glBindBuffer(GL_ARRAY_BUFFER, 0); for (int vboId : vboIdList) { glDeleteBuffers(vboId); } // Delete the VAO glBindVertexArray(0); glDeleteVertexArrays(vaoId); }
public void deleteBuffers() { glDisableVertexAttribArray(0); // Delete the VBOs glBindBuffer(GL_ARRAY_BUFFER, 0); for (int vboId : vboIdList) { glDeleteBuffers(vboId); } // Delete the VAO glBindVertexArray(0); glDeleteVertexArrays(vaoId); } }
private void endRender() { // Restore state glDisableVertexAttribArray(0); glDisableVertexAttribArray(1); glDisableVertexAttribArray(2); glBindVertexArray(0); glBindTexture(GL_TEXTURE_2D, 0); }
protected void endRender() { // Restore state glDisableVertexAttribArray(0); glDisableVertexAttribArray(1); glDisableVertexAttribArray(2); glDisableVertexAttribArray(3); glDisableVertexAttribArray(4); glBindVertexArray(0); glBindTexture(GL_TEXTURE_2D, 0); }
protected void endRender() { // Restore state glDisableVertexAttribArray(0); glDisableVertexAttribArray(1); glDisableVertexAttribArray(2); glDisableVertexAttribArray(3); glDisableVertexAttribArray(4); glBindVertexArray(0); glBindTexture(GL_TEXTURE_2D, 0); }