@Override public void glDeleteVertexArrays (int n, int[] arrays, int offset) { for(int i = offset; i < offset + n; i++) { GL30.glDeleteVertexArrays(arrays[i]); } }
@Override public void glDeleteVertexArrays (int n, int[] arrays, int offset) { for(int i = offset; i < offset + n; i++) { GL30.glDeleteVertexArrays(arrays[i]); } }
@Override public void glDeleteVertexArrays (int n, int[] arrays, int offset) { for(int i = offset; i < offset + n; i++) { GL30.glDeleteVertexArrays(arrays[i]); } }
@Override public void glDeleteVertexArrays (int n, int[] arrays, int offset) { for(int i = offset; i < offset + n; i++) { GL30.glDeleteVertexArrays(arrays[i]); } }
@Override public void glDeleteVertexArrays (int n, IntBuffer arrays) { GL30.glDeleteVertexArrays(arrays); }
@Override public void glDeleteVertexArrays (int n, IntBuffer arrays) { GL30.glDeleteVertexArrays(arrays); }
@Override public void glDeleteVertexArrays (int n, IntBuffer arrays) { GL30.glDeleteVertexArrays(arrays); }
@Override public void glDeleteVertexArrays (int n, IntBuffer arrays) { GL30.glDeleteVertexArrays(arrays); }
public void deleteBuffers() { glDisableVertexAttribArray(0); // Delete the VBOs glBindBuffer(GL_ARRAY_BUFFER, 0); for (int vboId : vboIdList) { glDeleteBuffers(vboId); } // Delete the VAO glBindVertexArray(0); glDeleteVertexArrays(vaoId); } }
public void deleteBuffers() { glDisableVertexAttribArray(0); // Delete the VBOs glBindBuffer(GL_ARRAY_BUFFER, 0); for (int vboId : vboIdList) { glDeleteBuffers(vboId); } // Delete the VAO glBindVertexArray(0); glDeleteVertexArrays(vaoId); } }
public void deleteBuffers() { glDisableVertexAttribArray(0); // Delete the VBOs glBindBuffer(GL_ARRAY_BUFFER, 0); for (int vboId : vboIdList) { glDeleteBuffers(vboId); } // Delete the VAO glBindVertexArray(0); glDeleteVertexArrays(vaoId); } }
public void deleteBuffers() { glDisableVertexAttribArray(0); // Delete the VBOs glBindBuffer(GL_ARRAY_BUFFER, 0); for (int vboId : vboIdList) { glDeleteBuffers(vboId); } // Delete the VAO glBindVertexArray(0); glDeleteVertexArrays(vaoId); }
public void deleteBuffers() { glDisableVertexAttribArray(0); // Delete the VBOs glBindBuffer(GL_ARRAY_BUFFER, 0); for (int vboId : vboIdList) { glDeleteBuffers(vboId); } // Delete the VAO glBindVertexArray(0); glDeleteVertexArrays(vaoId); } }
public void deleteBuffers() { glDisableVertexAttribArray(0); // Delete the VBOs glBindBuffer(GL_ARRAY_BUFFER, 0); for (int vboId : vboIdList) { glDeleteBuffers(vboId); } // Delete the VAO glBindVertexArray(0); glDeleteVertexArrays(vaoId); } }
public void deleteBuffers() { glDisableVertexAttribArray(0); // Delete the VBOs glBindBuffer(GL_ARRAY_BUFFER, 0); for (int vboId : vboIdList) { glDeleteBuffers(vboId); } // Delete the VAO glBindVertexArray(0); glDeleteVertexArrays(vaoId); }
public void deleteBuffers() { glDisableVertexAttribArray(0); // Delete the VBOs glBindBuffer(GL_ARRAY_BUFFER, 0); for (int vboId : vboIdList) { glDeleteBuffers(vboId); } // Delete the VAO glBindVertexArray(0); glDeleteVertexArrays(vaoId); }
public void deleteBuffers() { glDisableVertexAttribArray(0); // Delete the VBOs glBindBuffer(GL_ARRAY_BUFFER, 0); for (int vboId : vboIdList) { glDeleteBuffers(vboId); } // Delete the VAO glBindVertexArray(0); glDeleteVertexArrays(vaoId); }
public void deleteBuffers() { glDisableVertexAttribArray(0); // Delete the VBOs glBindBuffer(GL_ARRAY_BUFFER, 0); for (int vboId : vboIdList) { glDeleteBuffers(vboId); } // Delete the VAO glBindVertexArray(0); glDeleteVertexArrays(vaoId); }
public void deleteBuffers() { glDisableVertexAttribArray(0); // Delete the VBOs glBindBuffer(GL_ARRAY_BUFFER, 0); for (int vboId : vboIdList) { glDeleteBuffers(vboId); } // Delete the VAO glBindVertexArray(0); glDeleteVertexArrays(vaoId); }
public void deleteBuffers() { glDisableVertexAttribArray(0); // Delete the VBOs glBindBuffer(GL_ARRAY_BUFFER, 0); for (int vboId : vboIdList) { glDeleteBuffers(vboId); } // Delete the VAO glBindVertexArray(0); glDeleteVertexArrays(vaoId); } }