public void glDeleteRenderbuffer (int renderbuffer) { EXTFramebufferObject.glDeleteRenderbuffersEXT(renderbuffer); }
public void glDeleteRenderbuffers (int n, IntBuffer renderbuffers) { EXTFramebufferObject.glDeleteRenderbuffersEXT(renderbuffers); }
public void glDeleteRenderbuffers (int n, IntBuffer renderbuffers) { EXTFramebufferObject.glDeleteRenderbuffersEXT(renderbuffers); }
public void glDeleteRenderbuffer (int renderbuffer) { EXTFramebufferObject.glDeleteRenderbuffersEXT(renderbuffer); }
public void glDeleteRenderbuffer (int renderbuffer) { EXTFramebufferObject.glDeleteRenderbuffersEXT(renderbuffer); }
public void glDeleteRenderbuffers (int n, IntBuffer renderbuffers) { EXTFramebufferObject.glDeleteRenderbuffersEXT(renderbuffers); }
public void glDeleteRenderbuffers (int n, IntBuffer renderbuffers) { EXTFramebufferObject.glDeleteRenderbuffersEXT(renderbuffers); }
public void glDeleteRenderbuffer (int renderbuffer) { EXTFramebufferObject.glDeleteRenderbuffersEXT(renderbuffer); }
@Override public void glDeleteRenderbuffersEXT(final IntBuffer renderBuffers) { checkLimit(renderBuffers); EXTFramebufferObject.glDeleteRenderbuffersEXT(renderBuffers); }
@Override public void glDeleteRenderbuffersEXT(IntBuffer param1) { checkLimit(param1); EXTFramebufferObject.glDeleteRenderbuffersEXT(param1); }
/** * Properly disposes of the underlying FrameBuffer and its attachments, * effectively freeing memory on the graphic adapter. */ public void dispose() { glDeleteFramebuffersEXT(fboId); glDeleteRenderbuffersEXT(depthStencilRboId); GL11.glDeleteTextures(normalsBufferTextureId); GL11.glDeleteTextures(depthStencilTextureId); GL11.glDeleteTextures(colorBufferTextureId); status = Status.DISPOSED; }
glDeleteRenderbuffersEXT(fbo.depthStencilRboId); createDepthBuffer(fbo, dimensions, useStencilBuffer);
public void glDeleteRenderbuffers (int n, IntBuffer renderbuffers) { EXTFramebufferObject.glDeleteRenderbuffersEXT(renderbuffers); }
@Override public void glDeleteRenderbuffers(int n, IntBuffer renderbuffers) { EXTFramebufferObject.glDeleteRenderbuffersEXT(renderbuffers); }
@Override public void glDeleteRenderbuffers(int n, IntBuffer renderbuffers) { EXTFramebufferObject.glDeleteRenderbuffersEXT(renderbuffers); }
@Override public void glDeleteRenderbuffers(int n, IntBuffer renderbuffers) { EXTFramebufferObject.glDeleteRenderbuffersEXT(renderbuffers); }
@Override public void glDeleteRenderbuffers(int n, IntBuffer renderbuffers) { EXTFramebufferObject.glDeleteRenderbuffersEXT(renderbuffers); }
@Override public void glDeleteRenderbuffersEXT(IntBuffer param1) { checkLimit(param1); EXTFramebufferObject.glDeleteRenderbuffersEXT(param1); }
private void deleteRenderBuffer(FrameBuffer fb, RenderBuffer rb) { intBuf1.put(0, rb.getId()); glDeleteRenderbuffersEXT(intBuf1); }
public void glDeleteRenderbuffersEXT(IntBuffer param1) { checkLimit(param1); EXTFramebufferObject.glDeleteRenderbuffersEXT(param1); }