@Override public void glDeleteFramebuffer (int framebuffer) { EXTFramebufferObject.glDeleteFramebuffersEXT(framebuffer); }
public void glDeleteFramebuffers (int n, IntBuffer framebuffers) { EXTFramebufferObject.glDeleteFramebuffersEXT(framebuffers); }
public void glDeleteFramebuffers (int n, IntBuffer framebuffers) { EXTFramebufferObject.glDeleteFramebuffersEXT(framebuffers); }
public void glDeleteFramebuffers (int n, IntBuffer framebuffers) { EXTFramebufferObject.glDeleteFramebuffersEXT(framebuffers); }
@Override public void glDeleteFramebuffer (int framebuffer) { EXTFramebufferObject.glDeleteFramebuffersEXT(framebuffer); }
@Override public void glDeleteFramebuffer (int framebuffer) { EXTFramebufferObject.glDeleteFramebuffersEXT(framebuffer); }
@Override public void glDeleteFramebuffer (int framebuffer) { EXTFramebufferObject.glDeleteFramebuffersEXT(framebuffer); }
public void glDeleteFramebuffers (int n, IntBuffer framebuffers) { EXTFramebufferObject.glDeleteFramebuffersEXT(framebuffers); }
@Override public void glDeleteFramebuffersEXT(final IntBuffer frameBuffers) { checkLimit(frameBuffers); EXTFramebufferObject.glDeleteFramebuffersEXT(frameBuffers); }
@Override public void glDeleteFramebuffersEXT(IntBuffer param1) { checkLimit(param1); EXTFramebufferObject.glDeleteFramebuffersEXT(param1); }
/** * Properly disposes of the underlying FrameBuffer and its attachments, * effectively freeing memory on the graphic adapter. */ public void dispose() { glDeleteFramebuffersEXT(fboId); glDeleteRenderbuffersEXT(depthStencilRboId); GL11.glDeleteTextures(normalsBufferTextureId); GL11.glDeleteTextures(depthStencilTextureId); GL11.glDeleteTextures(colorBufferTextureId); status = Status.DISPOSED; }
@Override public void glDeleteFramebuffers(int n, IntBuffer framebuffers) { EXTFramebufferObject.glDeleteFramebuffersEXT(framebuffers); }
@Override public void glDeleteFramebuffers(int n, IntBuffer framebuffers) { EXTFramebufferObject.glDeleteFramebuffersEXT(framebuffers); }
public void glDeleteFramebuffers (int n, IntBuffer framebuffers) { EXTFramebufferObject.glDeleteFramebuffersEXT(framebuffers); }
@Override public void glDeleteFramebuffers(int n, IntBuffer framebuffers) { EXTFramebufferObject.glDeleteFramebuffersEXT(framebuffers); }
@Override public void glDeleteFramebuffer (int framebuffer) { EXTFramebufferObject.glDeleteFramebuffersEXT(framebuffer); }
@Override public void glDeleteFramebuffer (int framebuffer) { EXTFramebufferObject.glDeleteFramebuffersEXT(framebuffer); }
@Override public void glDeleteFramebuffers(int n, IntBuffer framebuffers) { EXTFramebufferObject.glDeleteFramebuffersEXT(framebuffers); }
@Override public void glDeleteFramebuffersEXT(IntBuffer param1) { checkLimit(param1); EXTFramebufferObject.glDeleteFramebuffersEXT(param1); }
/** * @see org.newdawn.slick.Graphics#destroy() */ public void destroy() { super.destroy(); IntBuffer buffer = BufferUtils.createIntBuffer(1); buffer.put(FBO); buffer.flip(); EXTFramebufferObject.glDeleteFramebuffersEXT(buffer); valid = false; }