public int glCheckFramebufferStatus (int target) { return EXTFramebufferObject.glCheckFramebufferStatusEXT(target); }
public int glCheckFramebufferStatus (int target) { return EXTFramebufferObject.glCheckFramebufferStatusEXT(target); }
public int glCheckFramebufferStatus (int target) { return EXTFramebufferObject.glCheckFramebufferStatusEXT(target); }
public int glCheckFramebufferStatus (int target) { return EXTFramebufferObject.glCheckFramebufferStatusEXT(target); }
@Override public int glCheckFramebufferStatusEXT(final int target) { return EXTFramebufferObject.glCheckFramebufferStatusEXT(target); }
@Override public int glCheckFramebufferStatusEXT(int param1) { return EXTFramebufferObject.glCheckFramebufferStatusEXT(param1); }
private static void verifyCompleteness(SimpleUri urn, Type type, FBO fbo) { int checkFB = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); switch (checkFB) { case GL_FRAMEBUFFER_COMPLETE_EXT:
public int glCheckFramebufferStatus (int target) { return EXTFramebufferObject.glCheckFramebufferStatusEXT(target); }
@Override public int glCheckFramebufferStatusEXT(int param1) { return EXTFramebufferObject.glCheckFramebufferStatusEXT(param1); }
public int glCheckFramebufferStatus(int target) { return EXTFramebufferObject.glCheckFramebufferStatusEXT(target); }
public int glCheckFramebufferStatus (int target) { return EXTFramebufferObject.glCheckFramebufferStatusEXT(target); }
public int glCheckFramebufferStatus(int target) { return EXTFramebufferObject.glCheckFramebufferStatusEXT(target); }
public int glCheckFramebufferStatusEXT(int param1) { return EXTFramebufferObject.glCheckFramebufferStatusEXT(param1); }
public int glCheckFramebufferStatus(int target) { return EXTFramebufferObject.glCheckFramebufferStatusEXT(target); }
public int glCheckFramebufferStatus(int target) { return EXTFramebufferObject.glCheckFramebufferStatusEXT(target); }
private void checkFrameBufferError() { int status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); switch (status) { case GL_FRAMEBUFFER_COMPLETE_EXT: break; case GL_FRAMEBUFFER_UNSUPPORTED_EXT: //Choose different formats throw new IllegalStateException("Framebuffer object format is " + "unsupported by the video hardware."); case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: throw new IllegalStateException("Framebuffer has erronous attachment."); case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: throw new IllegalStateException("Framebuffer doesn't have any renderbuffers attached."); case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: throw new IllegalStateException("Framebuffer attachments must have same dimensions."); case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: throw new IllegalStateException("Framebuffer attachments must have same formats."); case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: throw new IllegalStateException("Incomplete draw buffer."); case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT: throw new IllegalStateException("Incomplete read buffer."); case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT: throw new IllegalStateException("Incomplete multisample buffer."); default: //Programming error; will fail on all hardware throw new IllegalStateException("Some video driver error " + "or programming error occured. " + "Framebuffer object status is invalid. "); } }
final int status = EXTFramebufferObject.glCheckFramebufferStatusEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT); switch (status) { case EXTFramebufferObject.GL_FRAMEBUFFER_COMPLETE_EXT:
int framebuffer = EXTFramebufferObject.glCheckFramebufferStatusEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT); switch ( framebuffer ) { case EXTFramebufferObject.GL_FRAMEBUFFER_COMPLETE_EXT:
final int status = EXTFramebufferObject.glCheckFramebufferStatusEXT( EXTFramebufferObject.GL_FRAMEBUFFER_EXT);