control.setKinematic(isKinematic()); control.setLinearSleepingThreshold(getLinearSleepingThreshold()); control.setLinearVelocity(getLinearVelocity()); control.setPhysicsLocation(getPhysicsLocation()); control.setPhysicsRotation(getPhysicsRotationMatrix());
control.setKinematic(isKinematic()); control.setLinearSleepingThreshold(getLinearSleepingThreshold()); control.setLinearVelocity(getLinearVelocity()); control.setPhysicsLocation(getPhysicsLocation()); control.setPhysicsRotation(getPhysicsRotationMatrix());
control.setKinematic(isKinematic()); control.setLinearSleepingThreshold(getLinearSleepingThreshold()); control.setLinearVelocity(getLinearVelocity()); control.setPhysicsLocation(getPhysicsLocation()); control.setPhysicsRotation(getPhysicsRotationMatrix());
control.setKinematic(isKinematic()); control.setLinearSleepingThreshold(getLinearSleepingThreshold()); control.setLinearVelocity(getLinearVelocity()); control.setPhysicsLocation(getPhysicsLocation()); control.setPhysicsRotation(getPhysicsRotationMatrix());
control.setKinematic(isKinematic()); control.setLinearSleepingThreshold(getLinearSleepingThreshold()); control.setLinearVelocity(getLinearVelocity()); control.setPhysicsLocation(getPhysicsLocation()); control.setPhysicsRotation(getPhysicsRotationMatrix());
control.setKinematic(isKinematic()); control.setLinearSleepingThreshold(getLinearSleepingThreshold()); control.setLinearVelocity(getLinearVelocity()); control.setPhysicsLocation(getPhysicsLocation()); control.setPhysicsRotation(getPhysicsRotationMatrix());
control.setKinematic(isKinematic()); control.setLinearSleepingThreshold(getLinearSleepingThreshold()); control.setLinearVelocity(getLinearVelocity()); control.setPhysicsLocation(getPhysicsLocation()); control.setPhysicsRotation(getPhysicsRotationMatrix());