VehicleControl control = new VehicleControl(collisionShape, mass); control.setAngularFactor(getAngularFactor()); control.setAngularSleepingThreshold(getAngularSleepingThreshold());
VehicleControl control = new VehicleControl(collisionShape, mass); control.setAngularFactor(getAngularFactor()); control.setAngularSleepingThreshold(getAngularSleepingThreshold());
player = new VehicleControl(carHull, mass); carNode.addControl(player);
vehicle = new VehicleControl(compoundShape, 400); vehicleNode.addControl(vehicle);
vehicle = new VehicleControl(compoundShape, 800); vehicleNode.addControl(vehicle);
@Override public Control cloneForSpatial(Spatial spatial) { VehicleControl control = new VehicleControl(collisionShape, mass); control.setAngularFactor(getAngularFactor()); control.setAngularSleepingThreshold(getAngularSleepingThreshold());
VehicleControl control = new VehicleControl(collisionShape, mass); control.setAngularFactor(getAngularFactor()); control.setAngularSleepingThreshold(getAngularSleepingThreshold());
@Override public Object jmeClone() { VehicleControl control = new VehicleControl(collisionShape, mass); control.setAngularFactor(getAngularFactor()); control.setAngularSleepingThreshold(getAngularSleepingThreshold());
public Control cloneForSpatial(Spatial spatial) { VehicleControl control = new VehicleControl(collisionShape, mass); control.setAngularFactor(getAngularFactor()); control.setAngularSleepingThreshold(getAngularSleepingThreshold());
VehicleControl control = new VehicleControl(collisionShape, mass); control.setAngularFactor(getAngularFactor()); control.setAngularSleepingThreshold(getAngularSleepingThreshold());