control.setSuspensionStiffness(getSuspensionStiffness()); control.setSuspensionCompression(tuning.suspensionCompression); control.setSuspensionDamping(tuning.suspensionDamping);
control.setSuspensionStiffness(getSuspensionStiffness()); control.setSuspensionCompression(tuning.suspensionCompression); control.setSuspensionDamping(tuning.suspensionDamping);
player.setSuspensionStiffness(stiffness); player.setMaxSuspensionForce(10000);
vehicle.setSuspensionCompression(compValue * 2.0f * FastMath.sqrt(stiffness)); vehicle.setSuspensionDamping(dampValue * 2.0f * FastMath.sqrt(stiffness)); vehicle.setSuspensionStiffness(stiffness); vehicle.setMaxSuspensionForce(10000.0f);
vehicle.setSuspensionCompression(compValue * 2.0f * FastMath.sqrt(stiffness)); vehicle.setSuspensionDamping(dampValue * 2.0f * FastMath.sqrt(stiffness)); vehicle.setSuspensionStiffness(stiffness); vehicle.setMaxSuspensionForce(10000.0f);
control.setSuspensionStiffness(getSuspensionStiffness()); control.setSuspensionCompression(tuning.suspensionCompression); control.setSuspensionDamping(tuning.suspensionDamping);
control.setSuspensionStiffness(getSuspensionStiffness()); control.setSuspensionCompression(tuning.suspensionCompression); control.setSuspensionDamping(tuning.suspensionDamping);
control.setSuspensionStiffness(getSuspensionStiffness()); control.setSuspensionCompression(tuning.suspensionCompression); control.setSuspensionDamping(tuning.suspensionDamping);
control.setSuspensionStiffness(getSuspensionStiffness()); control.setSuspensionCompression(tuning.suspensionCompression); control.setSuspensionDamping(tuning.suspensionDamping);
control.setSuspensionStiffness(getSuspensionStiffness()); control.setSuspensionCompression(tuning.suspensionCompression); control.setSuspensionDamping(tuning.suspensionDamping);