public void init(Window window) throws Exception { shadowRenderer.init(window); setupSkyBoxShader(); setupSceneShader(); setupParticlesShader(); }
public void init(Window window) throws Exception { shadowRenderer.init(window); setupSkyBoxShader(); setupSceneShader(); setupParticlesShader(); }
public void init(Window window) throws Exception { shadowRenderer.init(window); setupSkyBoxShader(); setupSceneShader(); setupParticlesShader(); }
public void init(Window window) throws Exception { shadowMap = new ShadowMap(); setupDepthShader(); setupSkyBoxShader(); setupSceneShader(); setupParticlesShader(); }
public void init(Window window) throws Exception { shadowMap = new ShadowMap(); setupDepthShader(); setupSkyBoxShader(); setupSceneShader(); setupParticlesShader(); }
public void init(Window window) throws Exception { shadowMap = new ShadowMap(); setupDepthShader(); setupSkyBoxShader(); setupSceneShader(); setupParticlesShader(); }
public void init(Window window) throws Exception { shadowMap = new ShadowMap(); setupDepthShader(); setupSkyBoxShader(); setupSceneShader(); setupParticlesShader(); setupHudShader(); }
public void init(Window window) throws Exception { shadowMap = new ShadowMap(); setupDepthShader(); setupSkyBoxShader(); setupSceneShader(); setupParticlesShader(); setupHudShader(); }
public void init(Window window) throws Exception { shadowMap = new ShadowMap(); setupDepthShader(); setupSkyBoxShader(); setupSceneShader(); setupParticlesShader(); setupHudShader(); }
public void init(Window window) throws Exception { shadowMap = new ShadowMap(); setupDepthShader(); setupSkyBoxShader(); setupSceneShader(); setupParticlesShader(); setupHudShader(); }
public void init(Window window) throws Exception { shadowMap = new ShadowMap(); setupDepthShader(); setupSkyBoxShader(); setupSceneShader(); setupParticlesShader(); setupHudShader(); }
public void init(Window window) throws Exception { shadowMap = new ShadowMap(); setupDepthShader(); setupSkyBoxShader(); setupSceneShader(); setupParticlesShader(); setupHudShader(); }
public void init(Window window) throws Exception { shadowMap = new ShadowMap(); setupDepthShader(); setupSkyBoxShader(); setupSceneShader(); setupParticlesShader(); setupHudShader(); }
public void init(Window window) throws Exception { shadowMap = new ShadowMap(); setupDepthShader(); setupSkyBoxShader(); setupSceneShader(); setupParticlesShader(); setupHudShader(); }
public void init(Window window) throws Exception { shadowRenderer.init(window); gBuffer = new GBuffer(window); sceneBuffer = new SceneBuffer(window); setupSkyBoxShader(); setupParticlesShader(); setupGeometryShader(); setupDirLightShader(); setupPointLightShader(); setupFogShader(); bufferPassModelMatrix = new Matrix4f(); bufferPassMesh = StaticMeshesLoader.load("src/main/resources/models/buffer_pass_mess.obj", "src/main/resources/models")[0]; }