@Override public void cleanup() { renderer.cleanup(); scene.cleanup(); } }
@Override public void cleanup() { renderer.cleanup(); scene.cleanup(); } }
@Override public void cleanup() { renderer.cleanup(); scene.cleanup(); } }
@Override public void cleanup() { renderer.cleanup(); scene.cleanup(); if (hud != null) { hud.cleanup(); } } }
@Override public void cleanup() { renderer.cleanup(); scene.cleanup(); if (hud != null) { hud.cleanup(); } } }
@Override public void cleanup() { renderer.cleanup(); scene.cleanup(); if (hud != null) { hud.cleanup(); } } }
@Override public void cleanup() { renderer.cleanup(); scene.cleanup(); if ( hud != null ) { hud.cleanup(); } }
@Override public void cleanup() { renderer.cleanup(); scene.cleanup(); if (hud != null) { hud.cleanup(); } } }
@Override public void cleanup() { renderer.cleanup(); scene.cleanup(); if (hud != null) { hud.cleanup(); } } }
@Override public void cleanup() { renderer.cleanup(); scene.cleanup(); if (hud != null) { hud.cleanup(); } } }
@Override public void cleanup() { renderer.cleanup(); scene.cleanup(); hud.cleanup(); }
@Override public void cleanup() { renderer.cleanup(); scene.cleanup(); if (hud != null) { hud.cleanup(); } }
@Override public void cleanup() { renderer.cleanup(); scene.cleanup(); if (hud != null) { hud.cleanup(); } } }
@Override public void cleanup() { renderer.cleanup(); scene.cleanup(); if (hud != null) { hud.cleanup(); } } }
@Override public void cleanup() { renderer.cleanup(); Map<Mesh, List<GameItem>> mapMeshes = scene.getGameMeshes(); for (Mesh mesh : mapMeshes.keySet()) { mesh.cleanUp(); } hud.cleanup(); }
@Override public void cleanup() { renderer.cleanup(); soundMgr.cleanup(); scene.cleanup(); if (hud != null) { hud.cleanup(); } } }
@Override public void cleanup() { renderer.cleanup(); for (GameItem gameItem : gameItems) { gameItem.getMesh().cleanUp(); } hud.cleanup(); }
@Override public void cleanup() { renderer.cleanup(); for (GameItem gameItem : gameItems) { gameItem.getMesh().cleanUp(); } hud.cleanup(); }
@Override public void cleanup() { renderer.cleanup(); for (GameItem gameItem : gameItems) { gameItem.getMesh().cleanUp(); } hud.cleanup(); }
@Override public void cleanup() { renderer.cleanup(); GameItem[] gameItems = scene.getGameItems(); for (GameItem gameItem : gameItems) { gameItem.getMesh().cleanUp(); } hud.cleanup(); }