@Override public void render(Window window) { if (firstTime) { sceneChanged = true; firstTime = false; } renderer.render(window, camera, scene, sceneChanged); }
@Override public void render(Window window) { if (firstTime) { sceneChanged = true; firstTime = false; } renderer.render(window, camera, scene, sceneChanged); }
@Override public void render(Window window) { if (hud != null) { hud.updateSize(window); } renderer.render(window, camera, scene, hud); }
@Override public void render(Window window) { if (hud != null) { hud.updateSize(window); } renderer.render(window, camera, scene, hud); }
@Override public void render(Window window) { if (hud != null) { hud.updateSize(window); } renderer.render(window, camera, scene, hud); }
@Override public void render(Window window) { if (hud != null) { hud.updateSize(window); } renderer.render(window, camera, scene, hud); }
@Override public void render(Window window) { if (hud != null) { hud.updateSize(window); } renderer.render(window, camera, scene, hud); }
@Override public void render(Window window) { if (hud != null) { hud.updateSize(window); } renderer.render(window, camera, scene, hud); }
@Override public void render(Window window) { if (hud != null) { hud.updateSize(window); } renderer.render(window, camera, scene, hud); }
@Override public void render(Window window) { if (hud != null) { hud.updateSize(window); } renderer.render(window, camera, scene, hud); }
@Override public void render(Window window) { renderer.render(window, camera, scene); hud.render(window); }
@Override public void render(Window window) { if (hud != null) { hud.updateSize(window); } renderer.render(window, camera, scene, hud); }
@Override public void render(Window window) { renderer.render(window, camera, scene); hud.render(window); }
@Override public void render(Window window) { hud.updateSize(window); renderer.render(window, camera, scene, hud); }
@Override public void render(Window window) { hud.updateSize(window); renderer.render(window, camera, gameItems, sceneLight, hud); }
@Override public void render(Window window) { renderer.render(window, camera, scene); hud.render(window); }
@Override public void render(Window window) { hud.updateSize(window); renderer.render(window, camera, scene, hud); }
@Override public void render(Window window) { if (hud != null) { hud.updateSize(window); } renderer.render(window, camera, scene, hud); }
@Override public void render(Window window) { if (hud != null) { hud.updateSize(window); } renderer.render(window, camera, scene, hud); }
@Override public void render(Window window) { if (hud != null) { hud.updateSize(window); } renderer.render(window, camera, scene, hud); }