@Override public void glDeleteTransformFeedbacks (int n, int[] ids, int offset) { for(int i = offset; i < offset + n; i++) { GL40.glDeleteTransformFeedbacks(ids[i]); } }
@Override public void glDeleteTransformFeedbacks (int n, int[] ids, int offset) { for(int i = offset; i < offset + n; i++) { GL40.glDeleteTransformFeedbacks(ids[i]); } }
@Override public void glDeleteTransformFeedbacks (int n, int[] ids, int offset) { for(int i = offset; i < offset + n; i++) { GL40.glDeleteTransformFeedbacks(ids[i]); } }
@Override public void glDeleteTransformFeedbacks (int n, int[] ids, int offset) { for(int i = offset; i < offset + n; i++) { GL40.glDeleteTransformFeedbacks(ids[i]); } }
@Override public void glDeleteTransformFeedbacks (int n, IntBuffer ids) { GL40.glDeleteTransformFeedbacks(ids); }
@Override public void glDeleteTransformFeedbacks (int n, IntBuffer ids) { GL40.glDeleteTransformFeedbacks(ids); }
@Override public void glDeleteTransformFeedbacks (int n, IntBuffer ids) { GL40.glDeleteTransformFeedbacks(ids); }
@Override public void glDeleteTransformFeedbacks (int n, IntBuffer ids) { GL40.glDeleteTransformFeedbacks(ids); }
@Override public void glDeleteTransformFeedbacks (int n, IntBuffer ids) { GL40.glDeleteTransformFeedbacks(ids); }
@Override public void glDeleteTransformFeedbacks (int n, int[] ids, int offset) { for(int i = offset; i < offset + n; i++) { GL40.glDeleteTransformFeedbacks(ids[i]); } }
@Override public void glDeleteTransformFeedbacks (int n, int[] ids, int offset) { for(int i = offset; i < offset + n; i++) { GL40.glDeleteTransformFeedbacks(ids[i]); } }
@Override public void glDeleteTransformFeedbacks (int n, IntBuffer ids) { GL40.glDeleteTransformFeedbacks(ids); }