@Override public void glGenTransformFeedbacks (int n, IntBuffer ids) { GL40.glGenTransformFeedbacks(ids); }
@Override public void glGenTransformFeedbacks (int n, int[] ids, int offset) { for(int i = offset; i < offset + n; i++) { ids[i] = GL40.glGenTransformFeedbacks(); } }
@Override public void glGenTransformFeedbacks (int n, int[] ids, int offset) { for(int i = offset; i < offset + n; i++) { ids[i] = GL40.glGenTransformFeedbacks(); } }
@Override public void glGenTransformFeedbacks (int n, int[] ids, int offset) { for(int i = offset; i < offset + n; i++) { ids[i] = GL40.glGenTransformFeedbacks(); } }
@Override public void glGenTransformFeedbacks (int n, int[] ids, int offset) { for(int i = offset; i < offset + n; i++) { ids[i] = GL40.glGenTransformFeedbacks(); } }
@Override public void glGenTransformFeedbacks (int n, IntBuffer ids) { GL40.glGenTransformFeedbacks(ids); }
@Override public void glGenTransformFeedbacks (int n, IntBuffer ids) { GL40.glGenTransformFeedbacks(ids); }
@Override public void glGenTransformFeedbacks (int n, IntBuffer ids) { GL40.glGenTransformFeedbacks(ids); }
@Override public void glGenTransformFeedbacks (int n, int[] ids, int offset) { for(int i = offset; i < offset + n; i++) { ids[i] = GL40.glGenTransformFeedbacks(); } }
@Override public void glGenTransformFeedbacks (int n, int[] ids, int offset) { for(int i = offset; i < offset + n; i++) { ids[i] = GL40.glGenTransformFeedbacks(); } }
@Override public void glGenTransformFeedbacks (int n, IntBuffer ids) { GL40.glGenTransformFeedbacks(ids); }
@Override public void glGenTransformFeedbacks (int n, IntBuffer ids) { GL40.glGenTransformFeedbacks(ids); }