@Override public void glPatchParameter(final int count) { GL40.glPatchParameteri(GL40.GL_PATCH_VERTICES, count); }
@Override public void glBindTransformFeedback (int target, int id) { GL40.glBindTransformFeedback(target, id); }
@Override public void glDeleteTransformFeedbacks (int n, int[] ids, int offset) { for(int i = offset; i < offset + n; i++) { GL40.glDeleteTransformFeedbacks(ids[i]); } }
@Override public void glGenTransformFeedbacks (int n, int[] ids, int offset) { for(int i = offset; i < offset + n; i++) { ids[i] = GL40.glGenTransformFeedbacks(); } }
@Override public boolean glIsTransformFeedback (int id) { return GL40.glIsTransformFeedback(id); }
@Override public void glPauseTransformFeedback () { GL40.glPauseTransformFeedback(); }
@Override public void glResumeTransformFeedback () { GL40.glResumeTransformFeedback(); }
@Override public void glGenTransformFeedbacks (int n, int[] ids, int offset) { for(int i = offset; i < offset + n; i++) { ids[i] = GL40.glGenTransformFeedbacks(); } }
@Override public boolean glIsTransformFeedback (int id) { return GL40.glIsTransformFeedback(id); }
@Override public void glPauseTransformFeedback () { GL40.glPauseTransformFeedback(); }
@Override public void glResumeTransformFeedback () { GL40.glResumeTransformFeedback(); }
@Override public void glDeleteTransformFeedbacks (int n, int[] ids, int offset) { for(int i = offset; i < offset + n; i++) { GL40.glDeleteTransformFeedbacks(ids[i]); } }
@Override public void glGenTransformFeedbacks (int n, IntBuffer ids) { GL40.glGenTransformFeedbacks(ids); }
@Override public void glPatchParameter(int count) { GL40.glPatchParameteri(GL40.GL_PATCH_VERTICES,count); }
@Override public void glBindTransformFeedback (int target, int id) { GL40.glBindTransformFeedback(target, id); }
@Override public boolean glIsTransformFeedback (int id) { return GL40.glIsTransformFeedback(id); }
@Override public void glPauseTransformFeedback () { GL40.glPauseTransformFeedback(); }
@Override public void glResumeTransformFeedback () { GL40.glResumeTransformFeedback(); }
@Override public void glDeleteTransformFeedbacks (int n, int[] ids, int offset) { for(int i = offset; i < offset + n; i++) { GL40.glDeleteTransformFeedbacks(ids[i]); } }
@Override public void glGenTransformFeedbacks (int n, int[] ids, int offset) { for(int i = offset; i < offset + n; i++) { ids[i] = GL40.glGenTransformFeedbacks(); } }