public final void uniformMatrix4fv (WebGLUniformLocation location, boolean transpose, Float32Array value) { this.uniformMatrix4fv(location, transpose, (JavaScriptObject)value); }
public final void uniformMatrix4fv (WebGLUniformLocation location, boolean transpose, Float32Array value) { this.uniformMatrix4fv(location, transpose, (JavaScriptObject)value); }
@Override public void glUniformMatrix4fv (int location, int count, boolean transpose, float[] value, int offset) { WebGLUniformLocation loc = getUniformLocation(location); gl.uniformMatrix4fv(loc, transpose, value); }
@Override public void glUniformMatrix4fv (int location, int count, boolean transpose, float[] value, int offset) { WebGLUniformLocation loc = getUniformLocation(location); gl.uniformMatrix4fv(loc, transpose, value); }
private final native void uniformMatrix4fv (WebGLUniformLocation location, boolean transpose, JavaScriptObject value) /*-{ this.uniformMatrix4fv(location, transpose, value); }-*/;
private final native void uniformMatrix4fv (WebGLUniformLocation location, boolean transpose, JavaScriptObject value) /*-{ this.uniformMatrix4fv(location, transpose, value); }-*/;
@Override public void glUniformMatrix4fv (int location, int count, boolean transpose, FloatBuffer value) { WebGLUniformLocation loc = getUniformLocation(location); gl.uniformMatrix4fv(loc, transpose, copy(value)); }
@Override public void glUniformMatrix4fv (int location, int count, boolean transpose, FloatBuffer value) { WebGLUniformLocation loc = getUniformLocation(location); gl.uniformMatrix4fv(loc, transpose, copy(value)); }
public final void uniformMatrix4fv(WebGLUniformLocation location, boolean transpose, Float32Array value) { this.uniformMatrix4fv(location, transpose, (JavaScriptObject)value); }
public final void uniformMatrix4fv(WebGLUniformLocation location, boolean transpose, Float32Array value) { this.uniformMatrix4fv(location, transpose, (JavaScriptObject)value); }
public final void uniformMatrix4fv (WebGLUniformLocation location, boolean transpose, Float32Array value) { this.uniformMatrix4fv(location, transpose, (JavaScriptObject)value); }
@Override public void glUniformMatrix4fv (int location, int count, boolean transpose, float[] value, int offset) { WebGLUniformLocation loc = getUniformLocation(location); gl.uniformMatrix4fv(loc, transpose, value); }
@Override public void glUniformMatrix4fv (int location, int count, boolean transpose, float[] value, int offset) { WebGLUniformLocation loc = getUniformLocation(location); gl.uniformMatrix4fv(loc, transpose, value); }
private final native void uniformMatrix4fv (WebGLUniformLocation location, boolean transpose, JavaScriptObject value) /*-{ this.uniformMatrix4fv(location, transpose, value); }-*/;
private final native void uniformMatrix4fv(WebGLUniformLocation location, boolean transpose, JavaScriptObject value) /*-{ this.uniformMatrix4fv(location, transpose, value); }-*/;
@Override public void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) { gl.uniformMatrix4fv(getUniformLocation(location), transpose, (Float32Array) getTypedArray(value, GL_FLOAT, count * 16 * 4)); }
@Override public void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) { gl.uniformMatrix4fv(getUniformLocation(location), transpose, (Float32Array) getTypedArray(value, GL_FLOAT, count * 16 * 4)); }
@Override public void glUniformMatrix4fv (int location, int count, boolean transpose, FloatBuffer value) { WebGLUniformLocation loc = getUniformLocation(location); gl.uniformMatrix4fv(loc, transpose, copy(value)); }
@Override public void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) { gl.uniformMatrix4fv(getUniformLocation(location), transpose, (Float32Array) getTypedArray(value, GL_FLOAT, count * 16 * 4)); }
@Override public void glUniformMatrix4fv (int location, int count, boolean transpose, FloatBuffer value) { WebGLUniformLocation loc = getUniformLocation(location); gl.uniformMatrix4fv(loc, transpose, copy(value)); }