@Override public void glCompileShader (int shader) { WebGLShader glShader = shaders.get(shader); gl.compileShader(glShader); }
@Override public void glCompileShader (int shader) { WebGLShader glShader = shaders.get(shader); gl.compileShader(glShader); }
private static WebGLShader getShader (WebGLRenderingContext gl, int shaderType, String source) { WebGLShader shader = gl.createShader(shaderType); gl.shaderSource(shader, source); gl.compileShader(shader); if (!gl.getShaderParameterb(shader, COMPILE_STATUS)) { throw new RuntimeException(gl.getShaderInfoLog(shader)); } return shader; } }
private static WebGLShader getShader (WebGLRenderingContext gl, int shaderType, String source) { WebGLShader shader = gl.createShader(shaderType); gl.shaderSource(shader, source); gl.compileShader(shader); if (!gl.getShaderParameterb(shader, COMPILE_STATUS)) { throw new RuntimeException(gl.getShaderInfoLog(shader)); } return shader; } }
@Override public void glCompileShader (int shader) { WebGLShader glShader = shaders.get(shader); gl.compileShader(glShader); }
@Override public void glCompileShader(int shader) { WebGLShader glShader = shaders.get(shader); gl.compileShader(glShader); }
@Override public void glCompileShader (int shader) { WebGLShader glShader = shaders.get(shader); gl.compileShader(glShader); }
@Override public void glCompileShader(int shader) { WebGLShader glShader = shaders.get(shader); gl.compileShader(glShader); }
@Override public void glCompileShader(int shader) { gl.compileShader(getShader(shader)); }
private static WebGLShader getShader(WebGLRenderingContext gl, int shaderType, String source) { WebGLShader shader = gl.createShader(shaderType); gl.shaderSource(shader, source); gl.compileShader(shader); if (!gl.getShaderParameterb(shader, COMPILE_STATUS)) { throw new RuntimeException(gl.getShaderInfoLog(shader)); } return shader; } }
private static WebGLShader getShader(WebGLRenderingContext gl, int shaderType, String source) { WebGLShader shader = gl.createShader(shaderType); gl.shaderSource(shader, source); gl.compileShader(shader); if (!gl.getShaderParameterb(shader, COMPILE_STATUS)) { throw new RuntimeException(gl.getShaderInfoLog(shader)); } return shader; } }
private static WebGLShader getShader (WebGLRenderingContext gl, int shaderType, String source) { WebGLShader shader = gl.createShader(shaderType); gl.shaderSource(shader, source); gl.compileShader(shader); if (!gl.getShaderParameterb(shader, COMPILE_STATUS)) { throw new RuntimeException(gl.getShaderInfoLog(shader)); } return shader; } }
private static WebGLShader getShader(WebGLRenderingContext gl, int shaderType, String source) { WebGLShader shader = gl.createShader(shaderType); gl.shaderSource(shader, source); gl.compileShader(shader); if (!gl.getShaderParameterb(shader, COMPILE_STATUS)) { throw new RuntimeException(gl.getShaderInfoLog(shader)); } return shader; } }
private static WebGLShader getShader (WebGLRenderingContext gl, int shaderType, String source) { WebGLShader shader = gl.createShader(shaderType); gl.shaderSource(shader, source); gl.compileShader(shader); if (!gl.getShaderParameterb(shader, COMPILE_STATUS)) { throw new RuntimeException(gl.getShaderInfoLog(shader)); } return shader; } }