@Override public void glBindFramebuffer (int target, int framebuffer) { gl.bindFramebuffer(target, frameBuffers.get(framebuffer)); }
@Override public void glBindFramebuffer (int target, int framebuffer) { gl.bindFramebuffer(target, frameBuffers.get(framebuffer)); }
@Override public void glBindFramebuffer (int target, int framebuffer) { gl.bindFramebuffer(target, frameBuffers.get(framebuffer)); }
@Override public void glBindFramebuffer(int target, int framebuffer) { gl.bindFramebuffer(target, frameBuffers.get(framebuffer)); }
@Override public void glBindFramebuffer (int target, int framebuffer) { gl.bindFramebuffer(target, frameBuffers.get(framebuffer)); }
@Override public void glBindFramebuffer(int target, int framebuffer) { gl.bindFramebuffer(target, getFramebuffer(framebuffer)); }
@Override public void glBindFramebuffer(int target, int framebuffer) { gl.bindFramebuffer(target, frameBuffers.get(framebuffer)); }
private void drawToFramebuffer() { gl.bindFramebuffer(FRAMEBUFFER, fbuf); gl.clear(COLOR_BUFFER_BIT | DEPTH_BUFFER_BIT); gl.bindTexture(TEXTURE_2D, birdTexture); drawQuad(); gl.bindTexture(TEXTURE_2D, null); gl.bindFramebuffer(FRAMEBUFFER, null); }
private void drawToFramebuffer() { gl.bindFramebuffer(FRAMEBUFFER, fbuf); gl.clear(COLOR_BUFFER_BIT | DEPTH_BUFFER_BIT); gl.bindTexture(TEXTURE_2D, birdTexture); drawQuad(); gl.bindTexture(TEXTURE_2D, null); gl.bindFramebuffer(FRAMEBUFFER, null); }
private void drawToFramebuffer() { gl.bindFramebuffer(FRAMEBUFFER, fbuf); gl.clear(COLOR_BUFFER_BIT | DEPTH_BUFFER_BIT); gl.bindTexture(TEXTURE_2D, birdTexture); drawQuad(); gl.bindTexture(TEXTURE_2D, null); gl.bindFramebuffer(FRAMEBUFFER, null); }
private void draw() { gl.bindFramebuffer(FRAMEBUFFER, null); gl.clear(COLOR_BUFFER_BIT | DEPTH_BUFFER_BIT); gl.bindTexture(TEXTURE_2D, birdTexture); drawQuad(); gl.bindTexture(TEXTURE_2D, null); }
private void draw() { gl.bindFramebuffer(FRAMEBUFFER, null); gl.clear(COLOR_BUFFER_BIT | DEPTH_BUFFER_BIT); gl.bindTexture(TEXTURE_2D, birdTexture); drawQuad(); gl.bindTexture(TEXTURE_2D, null); }
private void draw() { gl.bindFramebuffer(FRAMEBUFFER, null); gl.clear(COLOR_BUFFER_BIT | DEPTH_BUFFER_BIT); gl.bindTexture(TEXTURE_2D, birdTexture); drawQuad(); gl.bindTexture(TEXTURE_2D, null); }
private WebGLFramebuffer createFramebuffer(int width, int height) { WebGLTexture tex = createTexture(); fbuf = gl.createFramebuffer(); gl.texImage2D(TEXTURE_2D, 0, RGBA, width, height, 0, RGBA, UNSIGNED_BYTE, null); WebGLRenderbuffer rbuf = gl.createRenderbuffer(); gl.bindRenderbuffer(RENDERBUFFER, rbuf); gl.renderbufferStorage(RENDERBUFFER, RGBA4, width, height); gl.framebufferTexture2D(FRAMEBUFFER, COLOR_ATTACHMENT0, TEXTURE_2D, tex, 0); gl.framebufferRenderbuffer(FRAMEBUFFER, DEPTH_ATTACHMENT, RENDERBUFFER, rbuf); gl.bindTexture(TEXTURE_2D, null); gl.bindRenderbuffer(RENDERBUFFER, null); gl.bindFramebuffer(FRAMEBUFFER, null); return fbuf; }
private WebGLFramebuffer createFramebuffer(int width, int height) { WebGLTexture tex = createTexture(); fbuf = gl.createFramebuffer(); gl.texImage2D(TEXTURE_2D, 0, RGBA, width, height, 0, RGBA, UNSIGNED_BYTE, null); WebGLRenderbuffer rbuf = gl.createRenderbuffer(); gl.bindRenderbuffer(RENDERBUFFER, rbuf); gl.renderbufferStorage(RENDERBUFFER, RGBA4, width, height); gl.framebufferTexture2D(FRAMEBUFFER, COLOR_ATTACHMENT0, TEXTURE_2D, tex, 0); gl.framebufferRenderbuffer(FRAMEBUFFER, DEPTH_ATTACHMENT, RENDERBUFFER, rbuf); gl.bindTexture(TEXTURE_2D, null); gl.bindRenderbuffer(RENDERBUFFER, null); gl.bindFramebuffer(FRAMEBUFFER, null); return fbuf; }
private WebGLFramebuffer createFramebuffer(int width, int height) { WebGLTexture tex = createTexture(); fbuf = gl.createFramebuffer(); gl.texImage2D(TEXTURE_2D, 0, RGBA, width, height, 0, RGBA, UNSIGNED_BYTE, null); WebGLRenderbuffer rbuf = gl.createRenderbuffer(); gl.bindRenderbuffer(RENDERBUFFER, rbuf); gl.renderbufferStorage(RENDERBUFFER, RGBA4, width, height); gl.framebufferTexture2D(FRAMEBUFFER, COLOR_ATTACHMENT0, TEXTURE_2D, tex, 0); gl.framebufferRenderbuffer(FRAMEBUFFER, DEPTH_ATTACHMENT, RENDERBUFFER, rbuf); gl.bindTexture(TEXTURE_2D, null); gl.bindRenderbuffer(RENDERBUFFER, null); gl.bindFramebuffer(FRAMEBUFFER, null); return fbuf; }