@Override public void glBindTexture (int target, int texture) { gl.bindTexture(target, textures.get(texture)); }
@Override public void glBindTexture (int target, int texture) { gl.bindTexture(target, textures.get(texture)); }
@Override public void glBindTexture (int target, int texture) { gl.bindTexture(target, textures.get(texture)); }
@Override public void glBindTexture (int target, int texture) { gl.bindTexture(target, textures.get(texture)); }
@Override public void glBindTexture(int target, int textureId) { gl.bindTexture(target, getTexture(textureId)); }
@Override public void glBindTexture (int target, int texture) { gl.bindTexture(target, textures.get(texture)); }
@Override public void glBindTexture (int target, int texture) { gl.bindTexture(target, textures.get(texture)); }
private void draw() { gl.bindFramebuffer(FRAMEBUFFER, null); gl.clear(COLOR_BUFFER_BIT | DEPTH_BUFFER_BIT); gl.bindTexture(TEXTURE_2D, birdTexture); drawQuad(); gl.bindTexture(TEXTURE_2D, null); }
private void draw() { gl.bindFramebuffer(FRAMEBUFFER, null); gl.clear(COLOR_BUFFER_BIT | DEPTH_BUFFER_BIT); gl.bindTexture(TEXTURE_2D, birdTexture); drawQuad(); gl.bindTexture(TEXTURE_2D, null); }
private void draw() { gl.bindFramebuffer(FRAMEBUFFER, null); gl.clear(COLOR_BUFFER_BIT | DEPTH_BUFFER_BIT); gl.bindTexture(TEXTURE_2D, birdTexture); drawQuad(); gl.bindTexture(TEXTURE_2D, null); }
private void drawToFramebuffer() { gl.bindFramebuffer(FRAMEBUFFER, fbuf); gl.clear(COLOR_BUFFER_BIT | DEPTH_BUFFER_BIT); gl.bindTexture(TEXTURE_2D, birdTexture); drawQuad(); gl.bindTexture(TEXTURE_2D, null); gl.bindFramebuffer(FRAMEBUFFER, null); }
private void drawToFramebuffer() { gl.bindFramebuffer(FRAMEBUFFER, fbuf); gl.clear(COLOR_BUFFER_BIT | DEPTH_BUFFER_BIT); gl.bindTexture(TEXTURE_2D, birdTexture); drawQuad(); gl.bindTexture(TEXTURE_2D, null); gl.bindFramebuffer(FRAMEBUFFER, null); }
private void drawToFramebuffer() { gl.bindFramebuffer(FRAMEBUFFER, fbuf); gl.clear(COLOR_BUFFER_BIT | DEPTH_BUFFER_BIT); gl.bindTexture(TEXTURE_2D, birdTexture); drawQuad(); gl.bindTexture(TEXTURE_2D, null); gl.bindFramebuffer(FRAMEBUFFER, null); }
@Override public void onEvent(NativeEvent e) { // Load image data into the texture object once it's loaded. gl.bindTexture(TEXTURE_2D, tex); gl.texImage2D(TEXTURE_2D, 0, RGBA, RGBA, UNSIGNED_BYTE, img); gl.texParameteri(TEXTURE_2D, TEXTURE_MAG_FILTER, LINEAR); gl.texParameteri(TEXTURE_2D, TEXTURE_MIN_FILTER, LINEAR); gl.texParameteri(TEXTURE_2D, TEXTURE_WRAP_S, CLAMP_TO_EDGE); gl.texParameteri(TEXTURE_2D, TEXTURE_WRAP_T, CLAMP_TO_EDGE); gl.bindTexture(TEXTURE_2D, null); } });
@Override public void onEvent(NativeEvent e) { // Load image data into the texture object once it's loaded. gl.bindTexture(TEXTURE_2D, tex); gl.texImage2D(TEXTURE_2D, 0, RGBA, RGBA, UNSIGNED_BYTE, img); gl.texParameteri(TEXTURE_2D, TEXTURE_MAG_FILTER, LINEAR); gl.texParameteri(TEXTURE_2D, TEXTURE_MIN_FILTER, LINEAR); gl.texParameteri(TEXTURE_2D, TEXTURE_WRAP_S, CLAMP_TO_EDGE); gl.texParameteri(TEXTURE_2D, TEXTURE_WRAP_T, CLAMP_TO_EDGE); gl.bindTexture(TEXTURE_2D, null); } });
@Override public void onEvent(NativeEvent e) { // Load image data into the texture object once it's loaded. gl.bindTexture(TEXTURE_2D, tex); gl.texImage2D(TEXTURE_2D, 0, RGBA, RGBA, UNSIGNED_BYTE, img); gl.texParameteri(TEXTURE_2D, TEXTURE_MAG_FILTER, LINEAR); gl.texParameteri(TEXTURE_2D, TEXTURE_MIN_FILTER, LINEAR); gl.texParameteri(TEXTURE_2D, TEXTURE_WRAP_S, CLAMP_TO_EDGE); gl.texParameteri(TEXTURE_2D, TEXTURE_WRAP_T, CLAMP_TO_EDGE); gl.bindTexture(TEXTURE_2D, null); } });
private WebGLTexture createTexture() { WebGLTexture tex = gl.createTexture(); gl.bindTexture(TEXTURE_2D, tex); gl.texParameteri(TEXTURE_2D, TEXTURE_MAG_FILTER, LINEAR); gl.texParameteri(TEXTURE_2D, TEXTURE_MIN_FILTER, LINEAR); gl.texParameteri(TEXTURE_2D, TEXTURE_WRAP_S, CLAMP_TO_EDGE); gl.texParameteri(TEXTURE_2D, TEXTURE_WRAP_T, CLAMP_TO_EDGE); return tex; }
private WebGLTexture createTexture() { WebGLTexture tex = gl.createTexture(); gl.bindTexture(TEXTURE_2D, tex); gl.texParameteri(TEXTURE_2D, TEXTURE_MAG_FILTER, LINEAR); gl.texParameteri(TEXTURE_2D, TEXTURE_MIN_FILTER, LINEAR); gl.texParameteri(TEXTURE_2D, TEXTURE_WRAP_S, CLAMP_TO_EDGE); gl.texParameteri(TEXTURE_2D, TEXTURE_WRAP_T, CLAMP_TO_EDGE); return tex; }
private WebGLTexture createTexture() { WebGLTexture tex = gl.createTexture(); gl.bindTexture(TEXTURE_2D, tex); gl.texParameteri(TEXTURE_2D, TEXTURE_MAG_FILTER, LINEAR); gl.texParameteri(TEXTURE_2D, TEXTURE_MIN_FILTER, LINEAR); gl.texParameteri(TEXTURE_2D, TEXTURE_WRAP_S, CLAMP_TO_EDGE); gl.texParameteri(TEXTURE_2D, TEXTURE_WRAP_T, CLAMP_TO_EDGE); return tex; }
private WebGLFramebuffer createFramebuffer(int width, int height) { WebGLTexture tex = createTexture(); fbuf = gl.createFramebuffer(); gl.texImage2D(TEXTURE_2D, 0, RGBA, width, height, 0, RGBA, UNSIGNED_BYTE, null); WebGLRenderbuffer rbuf = gl.createRenderbuffer(); gl.bindRenderbuffer(RENDERBUFFER, rbuf); gl.renderbufferStorage(RENDERBUFFER, RGBA4, width, height); gl.framebufferTexture2D(FRAMEBUFFER, COLOR_ATTACHMENT0, TEXTURE_2D, tex, 0); gl.framebufferRenderbuffer(FRAMEBUFFER, DEPTH_ATTACHMENT, RENDERBUFFER, rbuf); gl.bindTexture(TEXTURE_2D, null); gl.bindRenderbuffer(RENDERBUFFER, null); gl.bindFramebuffer(FRAMEBUFFER, null); return fbuf; }