@Override public void glTexParameteri(int glTexture2d, int glTextureMinFilter, int glFilterMin) { gl.texParameteri(glTexture2d, glTextureMinFilter, glFilterMin); }
@Override public void glTexParameteri(int glTexture2d, int glTextureMinFilter, int glFilterMin) { gl.texParameteri(glTexture2d, glTextureMinFilter, glFilterMin); }
@Override public void glTexParameteri(int glTexture2d, int glTextureMinFilter, int glFilterMin) { gl.texParameteri(glTexture2d, glTextureMinFilter, glFilterMin); }
private WebGLTexture createTexture() { WebGLTexture tex = gl.createTexture(); gl.bindTexture(TEXTURE_2D, tex); gl.texParameteri(TEXTURE_2D, TEXTURE_MAG_FILTER, LINEAR); gl.texParameteri(TEXTURE_2D, TEXTURE_MIN_FILTER, LINEAR); gl.texParameteri(TEXTURE_2D, TEXTURE_WRAP_S, CLAMP_TO_EDGE); gl.texParameteri(TEXTURE_2D, TEXTURE_WRAP_T, CLAMP_TO_EDGE); return tex; }
private WebGLTexture createTexture() { WebGLTexture tex = gl.createTexture(); gl.bindTexture(TEXTURE_2D, tex); gl.texParameteri(TEXTURE_2D, TEXTURE_MAG_FILTER, LINEAR); gl.texParameteri(TEXTURE_2D, TEXTURE_MIN_FILTER, LINEAR); gl.texParameteri(TEXTURE_2D, TEXTURE_WRAP_S, CLAMP_TO_EDGE); gl.texParameteri(TEXTURE_2D, TEXTURE_WRAP_T, CLAMP_TO_EDGE); return tex; }
private WebGLTexture createTexture() { WebGLTexture tex = gl.createTexture(); gl.bindTexture(TEXTURE_2D, tex); gl.texParameteri(TEXTURE_2D, TEXTURE_MAG_FILTER, LINEAR); gl.texParameteri(TEXTURE_2D, TEXTURE_MIN_FILTER, LINEAR); gl.texParameteri(TEXTURE_2D, TEXTURE_WRAP_S, CLAMP_TO_EDGE); gl.texParameteri(TEXTURE_2D, TEXTURE_WRAP_T, CLAMP_TO_EDGE); return tex; }
@Override public void onEvent(NativeEvent e) { // Load image data into the texture object once it's loaded. gl.bindTexture(TEXTURE_2D, tex); gl.texImage2D(TEXTURE_2D, 0, RGBA, RGBA, UNSIGNED_BYTE, img); gl.texParameteri(TEXTURE_2D, TEXTURE_MAG_FILTER, LINEAR); gl.texParameteri(TEXTURE_2D, TEXTURE_MIN_FILTER, LINEAR); gl.texParameteri(TEXTURE_2D, TEXTURE_WRAP_S, CLAMP_TO_EDGE); gl.texParameteri(TEXTURE_2D, TEXTURE_WRAP_T, CLAMP_TO_EDGE); gl.bindTexture(TEXTURE_2D, null); } });
@Override public void onEvent(NativeEvent e) { // Load image data into the texture object once it's loaded. gl.bindTexture(TEXTURE_2D, tex); gl.texImage2D(TEXTURE_2D, 0, RGBA, RGBA, UNSIGNED_BYTE, img); gl.texParameteri(TEXTURE_2D, TEXTURE_MAG_FILTER, LINEAR); gl.texParameteri(TEXTURE_2D, TEXTURE_MIN_FILTER, LINEAR); gl.texParameteri(TEXTURE_2D, TEXTURE_WRAP_S, CLAMP_TO_EDGE); gl.texParameteri(TEXTURE_2D, TEXTURE_WRAP_T, CLAMP_TO_EDGE); gl.bindTexture(TEXTURE_2D, null); } });
@Override public void onEvent(NativeEvent e) { // Load image data into the texture object once it's loaded. gl.bindTexture(TEXTURE_2D, tex); gl.texImage2D(TEXTURE_2D, 0, RGBA, RGBA, UNSIGNED_BYTE, img); gl.texParameteri(TEXTURE_2D, TEXTURE_MAG_FILTER, LINEAR); gl.texParameteri(TEXTURE_2D, TEXTURE_MIN_FILTER, LINEAR); gl.texParameteri(TEXTURE_2D, TEXTURE_WRAP_S, CLAMP_TO_EDGE); gl.texParameteri(TEXTURE_2D, TEXTURE_WRAP_T, CLAMP_TO_EDGE); gl.bindTexture(TEXTURE_2D, null); } });