@Override public void glLinkProgram (int program) { gl.linkProgram(programs.get(program)); }
@Override public void glLinkProgram (int program) { gl.linkProgram(programs.get(program)); }
public static WebGLProgram createShaderProgram (WebGLRenderingContext gl, String vertexSource, String fragmentSource) { WebGLShader vertexShader = getShader(gl, VERTEX_SHADER, vertexSource); WebGLShader fragmentShader = getShader(gl, FRAGMENT_SHADER, fragmentSource); WebGLProgram shaderProgram = gl.createProgram(); gl.attachShader(shaderProgram, fragmentShader); gl.attachShader(shaderProgram, vertexShader); gl.linkProgram(shaderProgram); if (!gl.getProgramParameterb(shaderProgram, LINK_STATUS)) { throw new RuntimeException("Could not initialize shaders"); } return shaderProgram; }
public static WebGLProgram createShaderProgram (WebGLRenderingContext gl, String vertexSource, String fragmentSource) { WebGLShader vertexShader = getShader(gl, VERTEX_SHADER, vertexSource); WebGLShader fragmentShader = getShader(gl, FRAGMENT_SHADER, fragmentSource); WebGLProgram shaderProgram = gl.createProgram(); gl.attachShader(shaderProgram, fragmentShader); gl.attachShader(shaderProgram, vertexShader); gl.linkProgram(shaderProgram); if (!gl.getProgramParameterb(shaderProgram, LINK_STATUS)) { throw new RuntimeException("Could not initialize shaders"); } return shaderProgram; }
@Override public void glLinkProgram (int program) { gl.linkProgram(programs.get(program)); }
@Override public void glLinkProgram (int program) { gl.linkProgram(programs.get(program)); }
@Override public void glLinkProgram(int program) { gl.linkProgram(getProgram(program)); }
@Override public void glLinkProgram(int program) { gl.linkProgram(programs.get(program)); }
@Override public void glLinkProgram(int program) { gl.linkProgram(programs.get(program)); }
public static WebGLProgram createShaderProgram(WebGLRenderingContext gl, String vertexSource, String fragmentSource) { WebGLShader vertexShader = getShader(gl, VERTEX_SHADER, vertexSource); WebGLShader fragmentShader = getShader(gl, FRAGMENT_SHADER, fragmentSource); WebGLProgram shaderProgram = gl.createProgram(); gl.attachShader(shaderProgram, fragmentShader); gl.attachShader(shaderProgram, vertexShader); gl.linkProgram(shaderProgram); if (!gl.getProgramParameterb(shaderProgram, LINK_STATUS)) { throw new RuntimeException("Could not initialize shaders"); } return shaderProgram; }
public static WebGLProgram createShaderProgram (WebGLRenderingContext gl, String vertexSource, String fragmentSource) { WebGLShader vertexShader = getShader(gl, VERTEX_SHADER, vertexSource); WebGLShader fragmentShader = getShader(gl, FRAGMENT_SHADER, fragmentSource); WebGLProgram shaderProgram = gl.createProgram(); gl.attachShader(shaderProgram, fragmentShader); gl.attachShader(shaderProgram, vertexShader); gl.linkProgram(shaderProgram); if (!gl.getProgramParameterb(shaderProgram, LINK_STATUS)) { throw new RuntimeException("Could not initialize shaders"); } return shaderProgram; }
public static WebGLProgram createShaderProgram (WebGLRenderingContext gl, String vertexSource, String fragmentSource) { WebGLShader vertexShader = getShader(gl, VERTEX_SHADER, vertexSource); WebGLShader fragmentShader = getShader(gl, FRAGMENT_SHADER, fragmentSource); WebGLProgram shaderProgram = gl.createProgram(); gl.attachShader(shaderProgram, fragmentShader); gl.attachShader(shaderProgram, vertexShader); gl.linkProgram(shaderProgram); if (!gl.getProgramParameterb(shaderProgram, LINK_STATUS)) { throw new RuntimeException("Could not initialize shaders"); } return shaderProgram; }
public static WebGLProgram createShaderProgram(WebGLRenderingContext gl, String vertexSource, String fragmentSource) { WebGLShader vertexShader = getShader(gl, VERTEX_SHADER, vertexSource); WebGLShader fragmentShader = getShader(gl, FRAGMENT_SHADER, fragmentSource); WebGLProgram shaderProgram = gl.createProgram(); gl.attachShader(shaderProgram, fragmentShader); gl.attachShader(shaderProgram, vertexShader); gl.linkProgram(shaderProgram); if (!gl.getProgramParameterb(shaderProgram, LINK_STATUS)) { throw new RuntimeException("Could not initialize shaders"); } return shaderProgram; }
public static WebGLProgram createShaderProgram(WebGLRenderingContext gl, String vertexSource, String fragmentSource) { WebGLShader vertexShader = getShader(gl, VERTEX_SHADER, vertexSource); WebGLShader fragmentShader = getShader(gl, FRAGMENT_SHADER, fragmentSource); WebGLProgram shaderProgram = gl.createProgram(); gl.attachShader(shaderProgram, fragmentShader); gl.attachShader(shaderProgram, vertexShader); gl.linkProgram(shaderProgram); if (!gl.getProgramParameterb(shaderProgram, LINK_STATUS)) { throw new RuntimeException("Could not initialize shaders"); } return shaderProgram; }