@Override public void glFramebufferTexture2D (int target, int attachment, int textarget, int texture, int level) { gl.framebufferTexture2D(target, attachment, textarget, textures.get(texture), level); }
@Override public void glFramebufferTexture2D (int target, int attachment, int textarget, int texture, int level) { gl.framebufferTexture2D(target, attachment, textarget, textures.get(texture), level); }
@Override public void glFramebufferTexture2D (int target, int attachment, int textarget, int texture, int level) { gl.framebufferTexture2D(target, attachment, textarget, textures.get(texture), level); }
@Override public void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) { gl.framebufferTexture2D(target, attachment, textarget, getTexture(texture), level); }
@Override public void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) { gl.framebufferTexture2D(target, attachment, textarget, textures.get(texture), level); }
@Override public void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) { gl.framebufferTexture2D(target, attachment, textarget, textures.get(texture), level); }
@Override public void glFramebufferTexture2D (int target, int attachment, int textarget, int texture, int level) { gl.framebufferTexture2D(target, attachment, textarget, textures.get(texture), level); }
private WebGLFramebuffer createFramebuffer(int width, int height) { WebGLTexture tex = createTexture(); fbuf = gl.createFramebuffer(); gl.texImage2D(TEXTURE_2D, 0, RGBA, width, height, 0, RGBA, UNSIGNED_BYTE, null); WebGLRenderbuffer rbuf = gl.createRenderbuffer(); gl.bindRenderbuffer(RENDERBUFFER, rbuf); gl.renderbufferStorage(RENDERBUFFER, RGBA4, width, height); gl.framebufferTexture2D(FRAMEBUFFER, COLOR_ATTACHMENT0, TEXTURE_2D, tex, 0); gl.framebufferRenderbuffer(FRAMEBUFFER, DEPTH_ATTACHMENT, RENDERBUFFER, rbuf); gl.bindTexture(TEXTURE_2D, null); gl.bindRenderbuffer(RENDERBUFFER, null); gl.bindFramebuffer(FRAMEBUFFER, null); return fbuf; }
private WebGLFramebuffer createFramebuffer(int width, int height) { WebGLTexture tex = createTexture(); fbuf = gl.createFramebuffer(); gl.texImage2D(TEXTURE_2D, 0, RGBA, width, height, 0, RGBA, UNSIGNED_BYTE, null); WebGLRenderbuffer rbuf = gl.createRenderbuffer(); gl.bindRenderbuffer(RENDERBUFFER, rbuf); gl.renderbufferStorage(RENDERBUFFER, RGBA4, width, height); gl.framebufferTexture2D(FRAMEBUFFER, COLOR_ATTACHMENT0, TEXTURE_2D, tex, 0); gl.framebufferRenderbuffer(FRAMEBUFFER, DEPTH_ATTACHMENT, RENDERBUFFER, rbuf); gl.bindTexture(TEXTURE_2D, null); gl.bindRenderbuffer(RENDERBUFFER, null); gl.bindFramebuffer(FRAMEBUFFER, null); return fbuf; }
private WebGLFramebuffer createFramebuffer(int width, int height) { WebGLTexture tex = createTexture(); fbuf = gl.createFramebuffer(); gl.texImage2D(TEXTURE_2D, 0, RGBA, width, height, 0, RGBA, UNSIGNED_BYTE, null); WebGLRenderbuffer rbuf = gl.createRenderbuffer(); gl.bindRenderbuffer(RENDERBUFFER, rbuf); gl.renderbufferStorage(RENDERBUFFER, RGBA4, width, height); gl.framebufferTexture2D(FRAMEBUFFER, COLOR_ATTACHMENT0, TEXTURE_2D, tex, 0); gl.framebufferRenderbuffer(FRAMEBUFFER, DEPTH_ATTACHMENT, RENDERBUFFER, rbuf); gl.bindTexture(TEXTURE_2D, null); gl.bindRenderbuffer(RENDERBUFFER, null); gl.bindFramebuffer(FRAMEBUFFER, null); return fbuf; }