@Override public void glDrawElements (int mode, int count, int type, int indices) { gl.drawElements(mode, count, type, indices); }
@Override public void glDrawElements (int mode, int count, int type, int indices) { gl.drawElements(mode, count, type, indices); }
@Override public void glDrawElements (int mode, int count, int type, Buffer indices) { gl.drawElements(mode, count, type, indices.position()); // FIXME this is assuming WebGL supports client side buffers... }
@Override public void glDrawElements (int mode, int count, int type, Buffer indices) { gl.drawElements(mode, count, type, indices.position()); // FIXME this is assuming WebGL supports client side buffers... }
@Override public void glDrawElements (int mode, int count, int type, int indices) { gl.drawElements(mode, count, type, indices); }
@Override public void glDrawElements (int mode, int count, int type, int indices) { gl.drawElements(mode, count, type, indices); }
@Override public void glDrawElements (int mode, int count, int type, Buffer indices) { gl.drawElements(mode, count, type, indices.position()); // FIXME this is assuming WebGL supports client side buffers... }
@Override public void glDrawElements (int mode, int count, int type, Buffer indices) { gl.drawElements(mode, count, type, indices.position()); // FIXME this is assuming WebGL supports client side buffers... }
@Override public void glDrawElements(int mode, int count, int type, int indices) { prepareDraw(); if (requestedElementArrayBuffer != boundElementArrayBuffer) { gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, requestedElementArrayBuffer); boundElementArrayBuffer = requestedElementArrayBuffer; } gl.drawElements(mode, count, type, indices); }
@Override public void glDrawElements(int mode, int count, int type, int indices) { prepareDraw(); if (requestedElementArrayBuffer != boundElementArrayBuffer) { gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, requestedElementArrayBuffer); boundElementArrayBuffer = requestedElementArrayBuffer; } gl.drawElements(mode, count, type, indices); }
@Override public void glDrawElements(int mode, int count, int type, int indices) { prepareDraw(); if (requestedElementArrayBuffer != boundElementArrayBuffer) { gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, requestedElementArrayBuffer); boundElementArrayBuffer = requestedElementArrayBuffer; } gl.drawElements(mode, count, type, indices); }
@Override public void glDrawElements(int mode, int count, int type, Buffer indices) { prepareDraw(); if (boundElementArrayBuffer != elementBuffer) { gl.bindBuffer(ELEMENT_ARRAY_BUFFER, elementBuffer); boundElementArrayBuffer = elementBuffer; } gl.bufferData(ELEMENT_ARRAY_BUFFER, getTypedArray(indices, type, count * getTypeSize(type)), STREAM_DRAW); // if ("ModelPart".equals(debugInfo)) { // HtmlPlatform.log.info("drawElements f. ModelPart; count: " + count); // } gl.drawElements(mode, count, type, 0); }
@Override public void glDrawElements(int mode, int count, int type, Buffer indices) { prepareDraw(); if (boundElementArrayBuffer != elementBuffer) { gl.bindBuffer(ELEMENT_ARRAY_BUFFER, elementBuffer); boundElementArrayBuffer = elementBuffer; } gl.bufferData(ELEMENT_ARRAY_BUFFER, getTypedArray(indices, type, count * getTypeSize(type)), STREAM_DRAW); // if ("ModelPart".equals(debugInfo)) { // HtmlPlatform.log.info("drawElements f. ModelPart; count: " + count); // } gl.drawElements(mode, count, type, 0); }
@Override public void glDrawElements(int mode, int count, int type, Buffer indices) { prepareDraw(); if (boundElementArrayBuffer != elementBuffer) { gl.bindBuffer(ELEMENT_ARRAY_BUFFER, elementBuffer); boundElementArrayBuffer = elementBuffer; } gl.bufferData(ELEMENT_ARRAY_BUFFER, getTypedArray(indices, type, count * getTypeSize(type)), STREAM_DRAW); // if ("ModelPart".equals(debugInfo)) { // HtmlPlatform.log.info("drawElements f. ModelPart; count: " + count); // } gl.drawElements(mode, count, type, 0); }