@Override public float getOffsetY () { return getCurrentFrame().getOffsetY(); }
@Override public float getOffsetY () { return getCurrentFrame().getOffsetY(); }
float y1 = y * layerTileHeight50 + tile.getOffsetY() * unitScale + layerOffsetY; float x2 = x1 + region.getRegionWidth() * unitScale; float y2 = y1 + region.getRegionHeight() * unitScale;
float y1 = y + tile.getOffsetY() * unitScale; float x2 = x1 + region.getRegionWidth() * unitScale; float y2 = y1 + region.getRegionHeight() * unitScale;
float y1 = y * layerTileHeight50 + tile.getOffsetY() * unitScale + layerOffsetY; float x2 = x1 + region.getRegionWidth() * unitScale; float y2 = y1 + region.getRegionHeight() * unitScale;
float y1 = y + tile.getOffsetY() * unitScale; float x2 = x1 + region.getRegionWidth() * unitScale; float y2 = y1 + region.getRegionHeight() * unitScale;
final float y1 = row * layerTileHeight + tile.getOffsetY() * unitScale + layerOffsetY; final float x2 = x1 + region.getRegionWidth() * unitScale; final float y2 = y1 + region.getRegionHeight() * unitScale;
final float y1 = row * layerTileHeight + tile.getOffsetY() * unitScale + layerOffsetY; final float x2 = x1 + region.getRegionWidth() * unitScale; final float y2 = y1 + region.getRegionHeight() * unitScale;
float y1 = y + tile.getOffsetY() * unitScale; float x2 = x1 + region.getRegionWidth() * unitScale; float y2 = y1 + region.getRegionHeight() * unitScale;
float y1 = y + tile.getOffsetY() * unitScale; float x2 = x1 + region.getRegionWidth() * unitScale; float y2 = y1 + region.getRegionHeight() * unitScale;
float y1 = y + tile.getOffsetY() * unitScale + layerOffsetY; float x2 = x1 + region.getRegionWidth() * unitScale; float y2 = y1 + region.getRegionHeight() * unitScale;
float y1 = y + tile.getOffsetY() * unitScale + layerOffsetY; float x2 = x1 + region.getRegionWidth() * unitScale; float y2 = y1 + region.getRegionHeight() * unitScale;
@Override public float getOffsetY () { return getCurrentFrame().getOffsetY(); }
final float y1 = row * layerTileHeight + tile.getOffsetY() * unitScale + layerOffsetY; final float x2 = x1 + region.getRegionWidth() * unitScale; final float y2 = y1 + region.getRegionHeight() * unitScale;
float y1 = y * layerTileHeight50 + tile.getOffsetY() * unitScale + layerOffsetY; float x2 = x1 + region.getRegionWidth() * unitScale; float y2 = y1 + region.getRegionHeight() * unitScale;
float y1 = y + tile.getOffsetY() * unitScale; float x2 = x1 + region.getRegionWidth() * unitScale; float y2 = y1 + region.getRegionHeight() * unitScale;
float y1 = y + tile.getOffsetY() * unitScale; float x2 = x1 + region.getRegionWidth() * unitScale; float y2 = y1 + region.getRegionHeight() * unitScale;
float y1 = y + tile.getOffsetY() * unitScale + layerOffsetY; float x2 = x1 + region.getRegionWidth() * unitScale; float y2 = y1 + region.getRegionHeight() * unitScale;