@Override public float getOffsetX () { return getCurrentFrame().getOffsetX(); }
@Override public float getOffsetX () { return getCurrentFrame().getOffsetX(); }
TextureRegion region = tile.getTextureRegion(); float x1 = x * layerTileWidth - offsetX + tile.getOffsetX() * unitScale + layerOffsetX; float y1 = y * layerTileHeight50 + tile.getOffsetY() * unitScale + layerOffsetY; float x2 = x1 + region.getRegionWidth() * unitScale;
TextureRegion region = tile.getTextureRegion(); float x1 = x * layerTileWidth - offsetX + tile.getOffsetX() * unitScale + layerOffsetX; float y1 = y * layerTileHeight50 + tile.getOffsetY() * unitScale + layerOffsetY; float x2 = x1 + region.getRegionWidth() * unitScale;
float x1 = x + tile.getOffsetX() * unitScale; float y1 = y + tile.getOffsetY() * unitScale; float x2 = x1 + region.getRegionWidth() * unitScale;
float x1 = x + tile.getOffsetX() * unitScale; float y1 = y + tile.getOffsetY() * unitScale; float x2 = x1 + region.getRegionWidth() * unitScale;
final Texture texture = region.getTexture(); final float x1 = col * layerTileWidth + tile.getOffsetX() * unitScale + layerOffsetX; final float y1 = row * layerTileHeight + tile.getOffsetY() * unitScale + layerOffsetY; final float x2 = x1 + region.getRegionWidth() * unitScale;
final Texture texture = region.getTexture(); final float x1 = col * layerTileWidth + tile.getOffsetX() * unitScale + layerOffsetX; final float y1 = row * layerTileHeight + tile.getOffsetY() * unitScale + layerOffsetY; final float x2 = x1 + region.getRegionWidth() * unitScale;
float x1 = x + tile.getOffsetX() * unitScale; float y1 = y + tile.getOffsetY() * unitScale; float x2 = x1 + region.getRegionWidth() * unitScale;
float x1 = x + tile.getOffsetX() * unitScale; float y1 = y + tile.getOffsetY() * unitScale; float x2 = x1 + region.getRegionWidth() * unitScale;
float x1 = x + tile.getOffsetX() * unitScale + layerOffsetX; float y1 = y + tile.getOffsetY() * unitScale + layerOffsetY; float x2 = x1 + region.getRegionWidth() * unitScale;
float x1 = x + tile.getOffsetX() * unitScale + layerOffsetX; float y1 = y + tile.getOffsetY() * unitScale + layerOffsetY; float x2 = x1 + region.getRegionWidth() * unitScale;
@Override public float getOffsetX () { return getCurrentFrame().getOffsetX(); }
final Texture texture = region.getTexture(); final float x1 = col * layerTileWidth + tile.getOffsetX() * unitScale + layerOffsetX; final float y1 = row * layerTileHeight + tile.getOffsetY() * unitScale + layerOffsetY; final float x2 = x1 + region.getRegionWidth() * unitScale;
TextureRegion region = tile.getTextureRegion(); float x1 = x * layerTileWidth - offsetX + tile.getOffsetX() * unitScale + layerOffsetX; float y1 = y * layerTileHeight50 + tile.getOffsetY() * unitScale + layerOffsetY; float x2 = x1 + region.getRegionWidth() * unitScale;
float x1 = x + tile.getOffsetX() * unitScale; float y1 = y + tile.getOffsetY() * unitScale; float x2 = x1 + region.getRegionWidth() * unitScale;
float x1 = x + tile.getOffsetX() * unitScale; float y1 = y + tile.getOffsetY() * unitScale; float x2 = x1 + region.getRegionWidth() * unitScale;
float x1 = x + tile.getOffsetX() * unitScale + layerOffsetX; float y1 = y + tile.getOffsetY() * unitScale + layerOffsetY; float x2 = x1 + region.getRegionWidth() * unitScale;