/** * Sets the specular color for front and back to the given value. * * @param specular * the new specular color */ public void setSpecular(final ReadOnlyColorRGBA specular) { setSpecular(MaterialFace.FrontAndBack, specular); }
materialState.setAmbient(MaterialFace.FrontAndBack, new ColorRGBA(1, 1, 1, 1)); materialState.setDiffuse(MaterialFace.FrontAndBack, new ColorRGBA(1, 1, 1, 1)); materialState.setSpecular(MaterialFace.FrontAndBack, new ColorRGBA(1, 1, 1, 1)); materialState.setShininess(MaterialFace.FrontAndBack, 64.0f); setRenderState(materialState);