/** * Sets the shininess value for front and back to the given value. * * @param shininess * the new shininess for this material. Must be between 0 and 128. Higher numbers result in "tighter" * specular reflections. */ public void setShininess(final float shininess) { setShininess(MaterialFace.FrontAndBack, shininess); }
materialState.setDiffuse(MaterialFace.FrontAndBack, new ColorRGBA(1, 1, 1, 1)); materialState.setSpecular(MaterialFace.FrontAndBack, new ColorRGBA(1, 1, 1, 1)); materialState.setShininess(MaterialFace.FrontAndBack, 64.0f); setRenderState(materialState);