return new LightState(); case Material: return new MaterialState(); case Offset: return new OffsetState();
setRenderState(cs); final MaterialState materialState = new MaterialState(); materialState.setAmbient(MaterialFace.FrontAndBack, new ColorRGBA(1, 1, 1, 1)); materialState.setDiffuse(MaterialFace.FrontAndBack, new ColorRGBA(1, 1, 1, 1));