- getHeight
- getWidth
- render
NOTE: If more than one texture is given, copy-texture is used regardless of card
capabilities to dec
- setBackgroundColor
setBackgroundColor sets the color of window. This color will be shown for any
pixel that is not set
- setupTexture
setupTexture initializes a Texture object for use with TextureRenderer.
Generates a valid gl texture
- cleanup
Any wrapping up and cleaning up of TextureRenderer information is performed
here.
- copyToTexture
copyToTexture copies the current frame buffer contents to the given Texture.
What is copied is based
- getCamera
getCamera retrieves the camera this renderer is using.
- setMultipleTargets
Set up this textureRenderer for use with multiple targets. If you are going to
use this texture rend
- clearEnforcedStates
Clear all enforced states on this texture renderer.
- enforceState
Enforce a particular state whenever this texture renderer is used. In other
words, the given state w
- enforceStates