public Void call() { if (UIContainer._textureRenderer != null) { UIContainer._textureRenderer.cleanup(); } UIContainer._textureRenderer = null; return null; } };
/** * Clean up. * * @see com.ardor3d.renderer.pass.Pass#cleanUp() */ @Override public void cleanUp() { super.cleanUp(); if (_shadowMapRenderer != null) { _shadowMapRenderer.cleanup(); } }
/** * Release pbuffers in TextureRenderer's. Preferably called from user cleanup method. */ public void cleanup() { if (isSupported() && tRenderer != null) { tRenderer.cleanup(); } }